Inspiring Commander
Arena Beginner Set — Rare
Creature — Human Soldier
Inspiring Commander rulings:
There are no rulings for Inspiring Commander.
Arena Beginner Set — Rare
Creature — Human Soldier
Inspiring Commander rulings:
There are no rulings for Inspiring Commander.
Creature — Vampire Rogue (2/4)
Flying
Whenever another creature you control with power 2 or less enters, each opponent loses 1 life and you gain 1 life.
: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.
Creature — Gremlin (2/2)
Menace (This creature can't be blocked except by two or more creatures.)
Whenever another creature you control with power 2 or less enters, you may discard a card. If you do, draw a card. Do this only once each turn.
Creature — Human Soldier (2/2)
Whenever another creature you control with power 2 or less enters, you may pay . If you do, draw a card.
Creature — Beast (4/4)
Whenever another creature you control with power 3 or greater enters, you may draw a card.
Creature — Spirit Detective (2/2)
Whenever another creature you control with power 2 or less enters, this creature gains flying until end of turn.
Creature — Human Druid (4/2)
When Outcaster Trailblazer enters, add one mana of any color.
Whenever another creature you control with power 4 or greater enters, draw a card.
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)
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