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Armored Armadillo

Armored Armadillo

Creature — Armadillo (0/4)

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
: Armored Armadillo gets +X/+0 until end of turn, where X is its toughness.

3.5 /10
$0.05
At Knifepoint

At Knifepoint

Enchantment

During your turn, outlaws you control have first strike. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
Whenever you commit a crime, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery." This ability triggers only once each turn.

7 /10
$0.13
Bakersbane Duo

Bakersbane Duo

Creature — Squirrel Raccoon (2/2)

When Bakersbane Duo enters, create a Food token.
Whenever you expend 4, Bakersbane Duo gets +1/+1 until end of turn. (You expend 4 as you spend your fourth total mana to cast spells during a turn.)

5.5 /10
$0.03
Brambleguard Captain

Brambleguard Captain

Creature — Mouse Soldier (2/3)

At the beginning of combat on your turn, target creature you control gets +X/+0 until end of turn, where X is Brambleguard Captain's power.

5.1 /10
$0.07
BraveKin Duo

Brave-Kin Duo

Creature — Rabbit Mouse (1/1)

, : Target creature gets +1/+1 until end of turn. Activate only as a sorcery.

5.3 /10
$0.03
Bria Riptide Rogue

Bria, Riptide Rogue

Legendary Creature — Otter Rogue (3/3)

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Other creatures you control have prowess. (If a creature has multiple instances of prowess, each triggers separately.)
Whenever you cast a noncreature spell, target creature you control can't be blocked this turn.

7.8 /10
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Brimstone Roundup

Brimstone Roundup

Enchantment

Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Plot (You may pay and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

5.6 /10
$0.05
Congregation Gryff

Congregation Gryff

Creature — Hippogriff Mount (1/4)

Flying, lifelink
Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control.
Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)

3.4 /10
$0.07
Crumb and Get It

Crumb and Get It

Instant

Gift a Food (You may promise an opponent a gift as you cast this spell. If you do, they create a Food token before its other effects. It's an artifact with ", , Sacrifice this artifact: You gain 3 life.")
Target creature you control gets +2/+2 until end of turn. If the gift was promised, that creature also gains indestructible until end of turn.

6.1 /10
$0.05
Emberheart Challenger

Emberheart Challenger

Creature — Mouse Warrior (2/2)

Haste
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
Valiant — Whenever Emberheart Challenger becomes the target of a spell or ability you control for the first time each turn, exile the top card of your library. Until end of turn, you may play that card.

5.5 /10
$3.71
Erratic Apparition

Erratic Apparition

Creature — Spirit (1/3)

Flying, vigilance
Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, Erratic Apparition gets +1/+1 until end of turn.

1.9 /10
$0.02
Ertha Jo Frontier Mentor

Ertha Jo, Frontier Mentor

Legendary Creature — Kor Advisor (2/4)

When Ertha Jo, Frontier Mentor enters, create a 1/1 red Mercenary creature token with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."
Whenever you activate an ability that targets a creature or player, copy that ability. You may choose new targets for the copy.

6.1 /10
$0.09
Ferocification

Ferocification

Enchantment

At the beginning of combat on your turn, choose one —
• Target creature you control gets +2/+0 until end of turn.
• Target creature you control gains menace and haste until end of turn.

4.5 /10
$0.12
Form a Posse

Form a Posse

Sorcery

Create X 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

5.3 /10
$0.08
Friendly Ghost

Friendly Ghost

Creature — Spirit (2/4)

Flying
When Friendly Ghost enters, target creature gets +2/+4 until end of turn.

1.5 /10
$0.01
Harvestrite Host

Harvestrite Host

Creature — Rabbit Citizen (3/3)

Whenever Harvestrite Host or another Rabbit you control enters, target creature you control gets +1/+0 until end of turn. Then draw a card if this is the second time this ability has resolved this turn.

4.8 /10
$0.04
Hazardroot Herbalist

Hazardroot Herbalist

Creature — Rabbit Druid (1/4)

Whenever you attack, target creature you control gets +1/+0 until end of turn. If that creature is a token, it also gains deathtouch until end of turn.

4.5 /10
$0.03
Hellspur Posse Boss

Hellspur Posse Boss

Creature — Lizard Rogue (2/4)

Other outlaws you control have haste. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.)
When Hellspur Posse Boss enters, create two 1/1 red Mercenary creature tokens with ": Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery."

7 /10
$0.14

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