Gryff Vanguard
Avacyn Restored — Common
Creature — Human Knight
Flying
When Gryff Vanguard enters, draw a card.
"Ghouls smashed the door, but I heard the call of the gryffs and knew we were saved." —Ekka, shopkeeper of Hanweir
Avacyn Restored — Common
Creature — Human Knight
Flying
When Gryff Vanguard enters, draw a card.
"Ghouls smashed the door, but I heard the call of the gryffs and knew we were saved." —Ekka, shopkeeper of Hanweir
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Buy now! ▶Creature — Bird (2/2)
Flying
When Messenger Falcons enters, draw a card.
Creature — Elemental Wizard (2/1)
Flying
When Cloudkin Seer enters, draw a card.
Artifact Creature — Thopter (1/1)
Flying
When Skyscanner enters, draw a card.
Creature — Fish (3/3)
Flying
When Sky-Eel School enters, draw a card, then discard a card.
Creature — Fish (3/3)
Flying
Whenever an artifact you control enters, you may draw a card. If you do, discard a card.
Creature — Zombie Drake (2/5)
Flying
When Skywarp Skaab enters, you may exile two creature cards from your graveyard. If you do, draw a card.
Creature — Gargoyle Illusion (3/2)
Reveal Spire Phantasm as you draft it. The next time a player drafts a card from this booster pack, guess that card's name. Then that player reveals the drafted card.
Flying
When Spire Phantasm enters, if you guessed correctly for a card named Spire Phantasm, draw a card.
Legendary Creature — Homunculus (1/4)
Partner with Okaun, Eye of Chaos (When this creature enters, target player may put Okaun into their hand from their library, then shuffle.)
At the beginning of combat on your turn, flip a coin until you lose a flip.
Whenever a player wins a coin flip, draw a card.
Legendary Creature — Human Knight (0/4)
Syr Elenora, the Discerning's power is equal to the number of cards in your hand.
When Syr Elenora enters, draw a card.
Spells your opponents cast that target Syr Elenora cost more to cast.
Creature — Phyrexian Drake (4/3)
Flying
When Quicksilver Fisher enters, draw a card, then discard a card.
Creature — Human Artificer (2/3)
When Quicksmith Spy enters, target artifact you control gains ": Draw a card" for as long as you control Quicksmith Spy.
Creature — Octopus Rogue (3/2)
When Psychic Pickpocket enters, it connives. When it connives this way, return up to one target nonland permanent to its owner's hand. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)
Creature — Human Wizard (3/4)
When Pondering Mage enters, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.
Creature — Kraken (3/5)
Constellation — Whenever an enchantment you control enters, you may draw a card. If you do, discard a card.
Creature — Drake (2/2)
Flying
When Screeching Drake enters, draw a card, then discard a card.
Creature — Human Artificer (3/2)
When Scholar of Stars enters, if you control an artifact, draw a card.
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