Slayers' Stronghold
Avacyn Restored — Rare
Land
: Add .
, : Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Its courtyards are lit during every hour of the day so that night may never fall within its walls.
Avacyn Restored — Rare
Land
: Add .
, : Target creature gets +2/+0 and gains vigilance and haste until end of turn.
Its courtyards are lit during every hour of the day so that night may never fall within its walls.
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: Add .
, : Target creature gains double strike until end of turn.
Land
Restless Bivouac enters tapped.
: Add or .
: Restless Bivouac becomes a 2/2 red and white Ox creature until end of turn. It's still a land.
Whenever Restless Bivouac attacks, put a +1/+1 counter on target creature you control.
Land
Needle Spires enters tapped.
: Add or .
: Needle Spires becomes a 2/1 red and white Elemental creature with double strike until end of turn. It's still a land.
Land — Desert
Abraded Bluffs enters tapped.
When Abraded Bluffs enters, it deals 1 damage to target opponent.
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Land
Boros Garrison enters tapped.
When Boros Garrison enters, return a land you control to its owner's hand.
: Add .
Land
Axgard Armory enters tapped.
: Add .
, , Sacrifice Axgard Armory: Search your library for an Aura card and/or an Equipment card, reveal them, put them into your hand, then shuffle.
Land
As Ancient Amphitheater enters, you may reveal a Giant card from your hand. If you don't, Ancient Amphitheater enters tapped.
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Land // Land
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Pillarverge Pathway
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Land
Wind-Scarred Crag enters tapped.
When Wind-Scarred Crag enters, you gain 1 life.
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Land — Mountain Plains
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Elegant Parlor enters tapped.
When Elegant Parlor enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Land
Clifftop Retreat enters tapped unless you control a Mountain or a Plains.
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Land
Inspiring Vantage enters tapped unless you control two or fewer other lands.
: Add or .
Land — Mountain Plains
(: Add or .)
As Sacred Foundry enters, you may pay 2 life. If you don't, it enters tapped.
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