Somberwald Sage
Avacyn Restored — Rare
Creature — Human Druid
Sets Somberwald Sage has been printed in:
Avacyn Restored — Rare
Creature — Human Druid
Sets Somberwald Sage has been printed in:
TCGPlayer low price:
Buy now! ▶Creature — Spider (3/3)
Reach
Gloomwidow can block only creatures with flying.
Creature — Wolf Warrior (3/3)
Flash (You may cast this spell any time you could cast an instant.)
: Regenerate Wolfir Avenger.
Creature — Human Warrior (1/1)
Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature you control enters, put a +1/+1 counter on Champion of Lambholt.
Creature — Human Shaman (2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Trusted Forcemage is paired with another creature, each of those creatures gets +1/+1.
Creature — Wolf (2/1)
Creatures with power less than Wandering Wolf's power can't block it.
Creature — Human Scout (1/1)
When Timberland Guide enters, put a +1/+1 counter on target creature.
Creature — Human Druid (1/1)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.
Creature — Bear (2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Druid's Familiar is paired with another creature, each of those creatures gets +2/+2.
Creature — Treefolk (5/5)
Flowering Lumberknot can't attack or block unless it's paired with a creature with soulbond.
Creature — Human Scout Ranger (2/2)
When Borderland Ranger enters, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Creature — Human Soldier (2/3)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)
Creature — Human Rogue (3/3)
, Sacrifice a creature: Target opponent reveals their hand. You choose a card from it. That player discards that card. Activate only as a sorcery.
Creature — Angel (3/3)
Flying
Other nonblack creatures you control get +1/+1.
Players can't pay life or sacrifice creatures to cast spells or activate abilities.
Creature — Vampire (2/2)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Whenever Heirs of Stromkirk deals combat damage to a player, put a +1/+1 counter on it.
Creature — Human Scout (2/1)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Tandem Lookout is paired with another creature, each of those creatures has "Whenever this creature deals damage to an opponent, draw a card."
Creature — Zombie (2/2)
When Undead Executioner dies, you may have target creature get -2/-2 until end of turn.
Creature — Demon (4/3)
When Treacherous Pit-Dweller enters from a graveyard, target opponent gains control of it.
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
© 2024 MTG Assist • whatgameshouldiplaynext.com • LorcanaBorn.com • Terms of Use / Privacy Policy • Contact MTG Assist •
Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.