Angel of Renewal
Battle for Zendikar — Uncommon
Creature — Angel Ally
Flying
When Angel of Renewal enters, you gain 1 life for each creature you control.
"No more fear. No more failure. No more death. No more!"
Battle for Zendikar — Uncommon
Creature — Angel Ally
Flying
When Angel of Renewal enters, you gain 1 life for each creature you control.
"No more fear. No more failure. No more death. No more!"
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Buy now! ▶Creature — Human Soldier (2/4)
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
When Conclave Phalanx enters, you gain 1 life for each creature you control.
Creature — Bird Warrior (4/3)
Flying
When Aven Gagglemaster enters, you gain 2 life for each creature you control with flying.
Creature — Bird Citizen (3/3)
Flying
When Speakeasy Server enters, you gain 1 life for each other creature you control.
Creature — Angel (4/4)
Flying
When Goldnight Redeemer enters, you gain 2 life for each other creature you control.
Creature — Cat Beast Mount (4/7)
Whenever Bounding Felidar attacks while saddled, put a +1/+1 counter on each other creature you control. You gain 1 life for each of those creatures.
Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
Creature — Human Cleric (2/2)
When Cleric of the Forward Order enters, you gain 2 life for each creature you control named Cleric of the Forward Order.
Creature — Dwarf Cleric (2/4)
When Dwarven Priest enters, you gain 1 life for each creature you control.
Creature — Angel (3/6)
Flying, lifelink
Whenever Radiant Solar or another nontoken creature you control enters, venture into the dungeon. (Enter the first room or advance to the next room.)
, Discard Radiant Solar: Venture into the dungeon and you gain 3 life.
Creature — Human Soldier (1/4)
Whenever another creature you control with power 2 or less enters, you gain 1 life and draw a card.
Enchantment Creature — Human Soldier (4/6)
Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.
Legendary Creature — Human Knight (3/3)
When Lena, Selfless Champion enters, create a 1/1 white Soldier creature token for each nontoken creature you control.
Sacrifice Lena: Creatures you control with power less than Lena's power gain indestructible until end of turn.
Creature — Angel (3/4)
Flying
When Archway Angel enters, you gain 2 life for each Gate you control.
Creature — Human Cleric (4/4)
First strike (This creature deals combat damage before creatures without first strike.)
When Ancestor's Chosen enters, you gain 1 life for each card in your graveyard.
Creature — Dragon (5/6)
Flying
Whenever one or more creatures you control attack, you gain 1 life for each attacking creature.
Creature — Angel (3/4)
Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Whenever you gain life, put a +1/+1 counter on each creature you control.
Creature — Angel Cleric (3/4)
Flying
When Shepherd of Heroes enters, you gain 2 life for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Creature — Bird (3/4)
Flying
Raid -- When Wingmate Roc enters, if you attacked this turn, create a 3/4 white Bird creature token with flying.
Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.
Creature — Human Soldier (2/2)
Vigilance
Squad Captain enters with a +1/+1 counter on it for each other creature you control.
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