Deadly Insect
Beatdown Box Set — Common
Creature — Insect
Shroud (This creature can't be the target of spells or abilities.)
With his newfound sense of self-importance, Squee set his sights on ever-bigger bugs.
Beatdown Box Set — Common
Creature — Insect
Shroud (This creature can't be the target of spells or abilities.)
With his newfound sense of self-importance, Squee set his sights on ever-bigger bugs.
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Buy now! ▶Creature — Cat (3/2)
Shroud (This creature can't be the target of spells or abilities.)
Creature — Insect (3/1)
Shroud (This creature can't be the target of spells or abilities.)
Creature — Beast (9/9)
Shroud (This creature can't be the target of spells or abilities.)
Creature — Human Monk (2/2)
Shroud (This creature can't be the target of spells or abilities.)
Creature — Elf (1/1)
Shroud (This creature can't be the target of spells or abilities.)
Creature — Beast (4/5)
Split second (As long as this spell is on the stack, players can't cast spells or activate abilities that aren't mana abilities.)
Shroud (This creature can't be the target of spells or abilities.)
When a spell or ability an opponent controls causes you to discard Quagnoth, return it to your hand.
Creature — Insect (6/1)
Shroud (This creature can't be the target of spells or abilities.)
At the beginning of your upkeep, if Gigapede is in your graveyard, you may discard a card. If you do, return Gigapede to your hand.
Legendary Creature — Avatar (4/4)
Shroud (This creature can't be the target of spells or abilities.)
: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
Creature — Crocodile (1/1)
Shroud (This creature can't be the target of spells or abilities.)
Whenever another creature dies, you may put a +1/+1 counter on Algae Gharial.
Legendary Creature — Elemental (0/0)
Shroud (This creature can't be the target of spells or abilities.)
Multani, Maro-Sorcerer's power and toughness are each equal to the total number of cards in all players' hands.
Creature — Centaur (3/4)
, Discard a card: Crashing Centaur gains trample until end of turn.
Threshold — As long as seven or more cards are in your graveyard, Crashing Centaur gets +2/+2 and has shroud. (It can't be the target of spells or abilities.)
Creature — Centaur (6/3)
Shroud (This creature can't be the target of spells or abilities.)
Echo (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)
Creature — Insect (1/2)
Flying
Shroud (This creature can't be the target of spells or abilities.)
Creature — Beast (5/5)
Shroud (This creature can't be the target of spells or abilities.)
Fading 3 (This creature enters with three fade counters on it. At the beginning of your upkeep, remove a fade counter from it. If you can't, sacrifice it.)
Legendary Creature — Spirit (6/4)
Trample
Shroud (This creature can't be the target of spells or abilities.)
Creature — Human Knight (2/4)
Dinosaur spells you cast cost less to cast.
Legendary Creature — Spirit (0/0)
Kodama of the Center Tree's power and toughness are each equal to the number of Spirits you control.
Kodama of the Center Tree has soulshift X, where X is the number of Spirits you control. (When this creature dies, you may return target Spirit card with mana value X or less from your graveyard to your hand.)
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