Thriving Bluff
Bloomburrow Commander — Common
Land
Thriving Bluff rulings:
There are no rulings for Thriving Bluff.

Bloomburrow Commander — Common
Land
Thriving Bluff rulings:
There are no rulings for Thriving Bluff.

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Land — Gate
Cliffgate enters tapped.
As Cliffgate enters, choose a color other than red.
: Add or one mana of the chosen color.
Land
If you control two or more other lands, Den of the Bugbear enters tapped.
: Add .
: Until end of turn, Den of the Bugbear becomes a 3/2 red Goblin creature with "Whenever this creature attacks, create a 1/1 red Goblin creature token that's tapped and attacking." It's still a land.
Land — Mountain
(: Add .)
Dwarven Mine enters tapped unless you control three or more other Mountains.
When Dwarven Mine enters untapped, create a 1/1 red Dwarf creature token.
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Spinerock Knoll enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
Land
Arena of Glory enters tapped unless you control a Mountain.
: Add .
, , Exert Arena of Glory: Add . If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Land
Dwarven Hold enters tapped.
You may choose not to untap Dwarven Hold during your untap step.
At the beginning of your upkeep, if Dwarven Hold is tapped, put a storage counter on it.
, Remove any number of storage counters from Dwarven Hold: Add for each storage counter removed this way.
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