Archetype of Finality
Born of the Gods — Uncommon
Enchantment Creature — Gorgon
Sets Archetype of Finality has been printed in:
Born of the Gods — Uncommon
Enchantment Creature — Gorgon
Sets Archetype of Finality has been printed in:
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Buy now! ▶Legendary Enchantment Creature — God (4/7)
Indestructible
As long as your devotion to blue and black is less than seven, Phenax isn't a creature.
Creatures you control have ": Target player mills X cards, where X is this creature's toughness."
Enchantment Creature — Human Wizard (3/2)
Creatures you control have flying.
Creatures your opponents control lose flying and can't have or gain flying.
Enchantment Creature — Manticore (4/4)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying, first strike, vigilance, trample, lifelink
Enchanted creature gets +4/+4 and has flying, first strike, vigilance, trample, and lifelink.
Creature — Minotaur Shaman (3/3)
Inspired -- Whenever Warchanter of Mogis becomes untapped, target creature you control gains intimidate until end of turn. (A creature with intimidate can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature — Skeleton Warrior (4/4)
, , Sacrifice X other creatures: Return X target creature cards from your graveyard to the battlefield.
: Put Champion of Stray Souls on top of your library from your graveyard.
Creature — Demon (6/4)
Flying
, Sacrifice another creature: Regenerate Eater of Hope.
, Sacrifice two other creatures: Destroy target creature.
Creature — Giant (4/5)
This spell costs less to cast, where X is your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
Creature — Harpy (2/2)
Flying
Tribute 2 (As this creature enters, an opponent of your choice may put two +1/+1 counters on it.)
When Shrike Harpy enters, if tribute wasn't paid, target opponent sacrifices a creature.
Enchantment Creature — Zombie (1/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Whenever Spiteful Returned or enchanted creature attacks, defending player loses 2 life.
Enchanted creature gets +1/+1.
Enchantment Creature — Demon (3/3)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Flying
At the beginning of your upkeep, you lose 1 life.
Enchanted creature gets +3/+3 and has flying.
Legendary Enchantment Creature — God (6/5)
Indestructible
As long as your devotion to red and green is less than seven, Xenagos isn't a creature.
At the beginning of combat on your turn, another target creature you control gains haste and gets +X/+X until end of turn, where X is that creature's power.
Enchantment Creature — Chimera (3/3)
Whenever an opponent casts a spell, you may exchange control of Perplexing Chimera and that spell. If you do, you may choose new targets for the spell. (If the spell becomes a permanent, you control that permanent.)
Enchantment Creature — Spirit (2/1)
Bestow (If you cast this card for its bestow cost, it's an Aura spell with enchant creature. It becomes a creature again if it's not attached to a creature.)
Enchanted creature gets +2/+1.
Enchantment Creature — Hag (3/4)
Whenever an opponent draws a card, Fate Unraveler deals 1 damage to that player.
Legendary Enchantment Creature — God (6/7)
Indestructible
As long as your devotion to green and white is less than seven, Karametra isn't a creature.
Whenever you cast a creature spell, you may search your library for a Forest or Plains card, put it onto the battlefield tapped, then shuffle.
Enchantment Creature — Boar (6/5)
Creatures you control have hexproof.
Creatures your opponents control lose hexproof and can't have or gain hexproof.
Enchantment Creature — Human Warrior (3/2)
Creatures you control have trample.
Creatures your opponents control lose trample and can't have or gain trample.
Enchantment Creature — Human Soldier (2/2)
Creatures you control have first strike.
Creatures your opponents control lose first strike and can't have or gain first strike.
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