Boseiju, Who Shelters All
Champions of Kamigawa — Rare
Legendary Land
Boseiju, Who Shelters All rulings:
There are no rulings for Boseiju, Who Shelters All.
Champions of Kamigawa — Rare
Legendary Land
Boseiju, Who Shelters All rulings:
There are no rulings for Boseiju, Who Shelters All.
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Buy now! ▶Legendary Land
Hall of the Bandit Lord enters tapped.
, Pay 3 life: Add . If that mana is spent on a creature spell, it gains haste.
Creature — Weird // Land (1/4)
Flash
When Hydroelectric Specimen enters, you may change the target of target instant or sorcery spell with a single target to Hydroelectric Specimen.
Hydroelectric Laboratory
As Hydroelectric Laboratory enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
Enchantment — Saga // Enchantment Creature — Human Samurai (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I, II -- Choose one --
o Target creature gets +2/+2 until end of turn.
o Target creature gets -1/-1 until end of turn.
o You gain 2 life.
III -- Exile this Saga, then return it to the battlefield transformed under your control.
Memory of Toshiro
, Pay 1 life: Add . Spend this mana only to cast an instant or sorcery spell.
Artifact // Land
Instant and sorcery spells you cast cost less to cast.
Whenever you cast an instant or sorcery spell, put a charge counter on Primal Amulet. Then if there are four or more charge counters on it, you may remove those counters and transform it.
Primal Wellspring
(Transforms from Primal Amulet.)
: Add one mana of any color. When that mana is spent to cast an instant or sorcery spell, copy that spell and you may choose new targets for the copy.
Land
Arena of Glory enters tapped unless you control a Mountain.
: Add .
, , Exert Arena of Glory: Add . If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create a Cursed Role token attached to up to one target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature is 1/1.)
II — Scry 2.
III — When you next cast an instant or sorcery spell with mana value 3 or less this turn, copy that spell. You may choose new targets for the copy.
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