Derelor
Classic Sixth Edition — Rare
Creature — Thrull
Derelor rulings:
There are no rulings for Derelor.

Classic Sixth Edition — Rare
Creature — Thrull
Derelor rulings:
There are no rulings for Derelor.

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Creature — Leech (2/2)
Black spells you cast cost more to cast.
: Andradite Leech gets +1/+1 until end of turn.
Creature — Human Soldier (2/1)
During your turn, spells your opponents cast cost more to cast and abilities your opponents activate cost more to activate unless they're mana abilities.
Afterlife 1 (When this creature dies, create a 1/1 white and black Spirit creature token with flying.)
Creature — Human Wizard (2/3)
At the beginning of each player's draw step, that player may draw an additional card. If they do, spells they cast this turn cost more to cast.
Legendary Creature — Elemental (1/1)
Protection from white and from black
Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.
Creature spells you cast cost less to cast for each +1/+1 counter on Animar.
Creature — Human Cleric (3/3)
Vigilance
As Anointed Peacekeeper enters, look at an opponent's hand, then choose any card name.
Spells your opponents cast with the chosen name cost more to cast.
Activated abilities of sources with the chosen name cost more to activate unless they're mana abilities.
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