Insight
Classic Sixth Edition — Uncommon
Enchantment
Sets Insight has been printed in:
Classic Sixth Edition — Uncommon
Enchantment
Sets Insight has been printed in:
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Whenever an opponent casts a green spell, you may pay . If you do, look at that player's hand and choose a card from it. The player discards that card.
: Return Leshrac's Sigil to its owner's hand.
Enchantment
Whenever an opponent casts a black spell, you may pay . If you do, you draw a card.
: Return Freyalise's Charm to its owner's hand.
Creature — Human Cleric (3/2)
As Silverquill Silencer enters, choose a nonland card name.
Whenever an opponent casts a spell with the chosen name, they lose 3 life and you draw a card.
Legendary Creature — Faerie Noble (3/4)
Flying
As Talion, the Kindly Lord enters, choose a number between 1 and 10.
Whenever an opponent casts a spell with mana value, power, or toughness equal to the chosen number, that player loses 2 life and you draw a card.
Enchantment
If an opponent would begin an extra turn, that player skips that turn instead.
Whenever an opponent attacks you with two or more creatures, draws their second card each turn, or casts their second spell each turn, you draw a card.
Legendary Creature — Avatar Wizard (5/5)
Whenever you cast a spell with mana value 5 or greater, each opponent reveals the top card of their library. If any of those cards shares a card type with that spell, copy that spell, you may choose new targets for the copy, and each opponent draws a card. Otherwise, you draw a card. (A copy of a permanent spell becomes a token.)
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