Advanced card search Random card
Karplusan Minotaur (Coldsnap)

Karplusan Minotaur

Coldsnap — Rare

Creature — Minotaur Warrior

Karplusan Minotaur rulings:

2006-07-15: The coin flip rules have changed. You now win or lose a flip only if *you* flipped the coin. If your opponent loses a flip, that no longer means that you win that flip. Only coin flips caused by cards that say “win” and/or “lose” anywhere on them have a winner or loser.

2006-07-15: If a spell or ability uses a coin flip to determine what happens on a heads result versus a tails result, the flipping player doesn’t call “heads” or “tails.” Such flips have no winner or loser.

2006-07-15: When Karplusan Minotaur’s cumulative upkeep ability resolves, you either flip a number of coins equal to the number of age counters on it, or you sacrifice it. Once you start to flip, you can’t stop; you must continue until all flips are made. If you flip, you call heads or tails for each flip. Each time you’re right, the Minotaur’s second ability triggers. Each time you’re wrong, the Minotaur’s third ability triggers. The triggers wait until after you’re done flipping, then they all go on the stack in whatever order you choose. Each may have a different target.

2006-07-15: The Minotaur’s last two abilities will trigger whenever you win or lose any coin flip. For example, if you cast Stitch in Time, one of the Minotaur’s abilities will trigger.

Karplusan Minotaur (Coldsnap)

TCGPlayer low price:

$2.16

Buy now! ▶

Loading price data
Loading

Rating:

7.04/10

Rate This:

Cards similar to Karplusan Minotaur:

Goblin Bangchuckers

Goblin Bangchuckers

Creature — Goblin Warrior (2/2)

: Flip a coin. If you win the flip, Goblin Bangchuckers deals 2 damage to any target. If you lose the flip, Goblin Bangchuckers deals 2 damage to itself.

4.8 /10
$0.14
Goblin Festival

Goblin Festival

Enchantment

: Goblin Festival deals 1 damage to any target. Flip a coin. If you lose the flip, choose one of your opponents. That player gains control of Goblin Festival.

4.6 /10
$0.94
Close Quarters

Close Quarters

Enchantment

Whenever a creature you control becomes blocked, Close Quarters deals 1 damage to any target.

3 /10
$0.28
Dread Presence

Dread Presence

Creature — Nightmare (3/3)

Whenever a Swamp you control enters, choose one —
• You draw a card and you lose 1 life.
• Dread Presence deals 2 damage to any target and you gain 2 life.

9.3 /10
$2.33
Pass the Torch

Pass the Torch

Instant

Pass the Torch deals 2 damage to any target. Choose a creature card in your hand. It perpetually gains "Whenever this creature deals combat damage to a player, you may cast target card named Pass the Torch from your graveyard without paying its mana cost. If you do, this creature perpetually loses this ability".

10 /10
--
Ral Zarek

Ral Zarek

Legendary Planeswalker — Ral

+1: Tap target permanent, then untap another target permanent.
-2: Ral Zarek deals 3 damage to any target.
-7: Flip five coins. Take an extra turn after this one for each coin that comes up heads.

8.4 /10
$0.53

© 2025 MTG Assist • whatgameshouldiplaynext.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.