Thrumming Stone
Coldsnap — Rare
Legendary Artifact
Sets Thrumming Stone has been printed in:

Coldsnap — Rare
Legendary Artifact
Sets Thrumming Stone has been printed in:

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Legendary Creature — Astartes Warrior (5/5)
Trample
Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
Artifact
You may cast spells that have a cycling ability from your graveyard.
If a card that has a cycling ability would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
Creature — Angel (2/4)
Flying
When Angel of Eternal Dawn enters, it becomes day.
It can't become night.
Your opponents can't cast spells with mana value greater than the number of turns they have begun.
Creature — Human Werewolf // Creature — Werewolf (4/4)
Hexproof
At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Hollowhenge Huntmaster
Hexproof
Other permanents you control have hexproof.
At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Legendary Creature — Giant Noble // Instant — Adventure (4/4)
Trample
Permanent spells you cast that have an Adventure cost less to cast.
Seek Thrills
Mill seven cards. Then put all cards that have an Adventure from among the milled cards into your hand.
Creature — Human Scout Werewolf // Creature — Werewolf (3/3)
At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.
Neck Breaker
Attacking creatures you control get +1/+0 and have trample.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.
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