Insurrection
Commander 2011 — Rare
Sorcery
Insurrection rulings:
2004-10-04: You untap all creatures, control all creatures, and give all creatures haste.

Commander 2011 — Rare
Sorcery
Insurrection rulings:
2004-10-04: You untap all creatures, control all creatures, and give all creatures haste.

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Enchantment
When Hot Pursuit enters, suspect target creature an opponent controls. As long as Hot Pursuit remains on the battlefield, that creature is also goaded.
At the beginning of combat on your turn, if two or more players have lost the game, gain control of all goaded and/or suspected creatures until end of turn. Untap them. They gain haste until end of turn.
Legendary Planeswalker — Rowan
+1: Up to one target creature gets +3/+0 and gains first strike until end of turn.
-2: Rowan, Fearless Sparkmage deals 1 damage to each of up to two target creatures. Those creatures can't block this turn.
-9: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
Legendary Planeswalker — Tibalt
+1: Draw a card, then discard a card at random.
-4: Tibalt, the Fiend-Blooded deals damage equal to the number of cards in target player's hand to that player.
-6: Gain control of all creatures until end of turn. Untap them. They gain haste until end of turn.
Sorcery
Gain control of all creatures target opponent controls until end of turn. Untap those creatures. They gain haste until end of turn. You can't attack that player this turn. You can't sacrifice those creatures this turn.
Legendary Planeswalker — Dihada
+2: Up to one target legendary creature gains vigilance, lifelink, and indestructible until your next turn.
-3: Reveal the top four cards of your library. Put any number of legendary cards from among them into your hand and the rest into your graveyard. Create a Treasure token for each card put into your graveyard this way.
-11: Gain control of all nonland permanents until end of turn. Untap them. They gain haste until end of turn.
Dihada, Binder of Wills can be your commander.
Sorcery
Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
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