Advanced card search Random card
Cloakwood Hermit (Commander Legends: Battle for Baldur

Cloakwood Hermit

Commander Legends: Battle for Baldur's Gate — Uncommon

Legendary Enchantment — Background

Commander creatures you own have "At the beginning of your end step, if a creature card was put into your graveyard from anywhere this turn, create two tapped 1/1 green Squirrel creature tokens."

You've always preferred the company of animals to people.

Cloakwood Hermit (Commander Legends: Battle for Baldur

TCGPlayer low price:

$0.12

Buy now! ▶

Loading price data
Loading

Rating:

7.81/10

Rate This:

Cards similar to Cloakwood Hermit:

Desert Warfare

Desert Warfare

Enchantment

Whenever you sacrifice a Desert and whenever a Desert card is put into your graveyard from your hand or library, put that card onto the battlefield under your control at the beginning of your next end step.
At the beginning of combat on your turn, if you control five or more Deserts, create that many 1/1 red, green, and white Sand Warrior creature tokens. They gain haste.

6.5 /10
$0.32
Crawling Infestation

Crawling Infestation

Enchantment

At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.

8.6 /10
$0.09
Crawling Sensation

Crawling Sensation

Enchantment

At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Whenever one or more land cards are put into your graveyard from anywhere for the first time each turn, create a 1/1 green Insect creature token.

8.6 /10
$0.22
Killer Service

Killer Service

Enchantment

When Killer Service enters, create a number of Food tokens equal to the number of opponents you have. (They're artifacts with ", , Sacrifice this artifact: You gain 3 life.")
At the beginning of your end step, you may pay and sacrifice a token. If you do, create a 4/4 green Rhino Warrior creature token.

8.4 /10
$1.12
Case of the Trampled Garden

Case of the Trampled Garden

Enchantment — Case

When this Case enters, distribute two +1/+1 counters among one or two target creatures you control.
To solve -- Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)
Solved -- Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.

6.2 /10
$0.05
Huatli Poet of Unity  Roar of the Fifth People

Huatli, Poet of Unity // Roar of the Fifth People

Legendary Creature — Human Warrior Bard // Enchantment — Sag (2/3)

When Huatli, Poet of Unity enters, search your library for a basic land card, reveal it, put it into your hand, then shuffle.
: Exile Huatli, then return her to the battlefield transformed under her owner's control. Activate only as a sorcery.

Roar of the Fifth People

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)
I — Create two 3/3 green Dinosaur creature tokens.
II — Roar of the Fifth People gains "Creatures you control have ': Add , , or .'"
III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.
IV — Dinosaurs you control gain double strike and trample until end of turn.

7.4 /10
$0.92
Growing Rites of Itlimoc  Itlimoc Cradle of the Sun

Growing Rites of Itlimoc // Itlimoc, Cradle of the Sun

Legendary Enchantment // Legendary Land

When Growing Rites of Itlimoc enters, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

Itlimoc, Cradle of the Sun

(Transforms from Growing Rites of Itlimoc.)
: Add .
: Add for each creature you control.

9.8 /10
$3.88
Corpses of the Lost

Corpses of the Lost

Enchantment

Skeletons you control get +1/+0 and have haste.
When Corpses of the Lost enters, create a 2/2 black Skeleton Pirate creature token.
At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)

5.2 /10
$0.33
Concord with the Kami

Concord with the Kami

Enchantment

At the beginning of your end step, choose one or more --
o Put a +1/+1 counter on target creature with a counter on it.
o Draw a card if you control an enchanted creature.
o Create a 1/1 colorless Spirit creature token if you control an equipped creature.

7 /10
$0.17
Omenpath Journey

Omenpath Journey

Enchantment

When Omenpath Journey enters, search your library for up to five land cards that have different names, exile them, then shuffle.
At the beginning of your end step, choose a card at random exiled with Omenpath Journey and put it onto the battlefield tapped.

7.2 /10
~$10
Nantuko Shrine

Nantuko Shrine

Enchantment

Whenever a player casts a spell, that player creates X 1/1 green Squirrel creature tokens, where X is the number of cards in all graveyards with the same name as that spell.

4.2 /10
$4.20
Master Chef

Master Chef

Legendary Enchantment — Background

Commander creatures you own have "This creature enters with an additional +1/+1 counter on it" and "Other creatures you control enter with an additional +1/+1 counter on them."

9.2 /10
$0.07
Mantle of the Wolf

Mantle of the Wolf

Enchantment — Aura

Enchant creature
Enchanted creature gets +4/+4.
When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.

6 /10
$0.18
Acolyte of Bahamut

Acolyte of Bahamut

Legendary Enchantment — Background

Commander creatures you own have "The first Dragon spell you cast each turn costs less to cast."

7.9 /10
$0.11
Done for the Day

Done for the Day

Enchantment

At the beginning of your end step, if you control an Employee, a Performer, or a Robot, you may get or create a Treasure token. If you control all three, you may put a sticker on a nonland permanent you own.

3.5 /10
$0.02
Hardy Outlander

Hardy Outlander

Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, another target creature you control gets +X/+X until end of turn, where X is this creature's power."

6.3 /10
$0.05
Case of the Locked Hothouse

Case of the Locked Hothouse

Enchantment — Case

You may play an additional land on each of your turns.
To solve -- You control seven or more lands. (If unsolved, solve at the beginning of your end step.)
Solved -- You may look at the top card of your library any time, and you may play lands and cast creature and enchantment spells from the top of your library.

9.2 /10
$5.26
Birthing Ritual

Birthing Ritual

Enchantment

At the beginning of your end step, if you control a creature, look at the top seven cards of your library. Then you may sacrifice a creature. If you do, you may put a creature card with mana value X or less from among those cards onto the battlefield, where X is 1 plus the sacrificed creature's mana value. Put the rest on the bottom of your library in a random order.

6.8 /10
$6.98

© 2024 MTG Assist • whatgameshouldiplaynext.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.