Advanced card search Random card
Cultist of the Absolute (Commander Legends: Battle for Baldur

Cultist of the Absolute

Commander Legends: Battle for Baldur's Gate — Rare

Legendary Enchantment — Background

Cultist of the Absolute rulings:

2022-06-10: Choose a Background is a variant of the partner ability. You may have two commanders if one of them is a legendary creature with the choose a background ability and the other is a legendary Background enchantment. Backgrounds and cards with choose a Background do not interact with cards which have any other partner ability.

2022-06-10: If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders’ combined color identities.

2022-06-10: Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

2022-06-10: If your commander loses the choose a Background ability or stops being a Background during the game, as appropriate, it is still your commander.

2022-06-10: Once the game begins, your two commanders are tracked separately. If you cast one, you won’t have to pay an additional the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined (although your Background won’t usually be a creature anyway).

2022-06-10: If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

2022-06-10: An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

2022-06-10: You can choose two commanders that are the same color or colors.

2022-06-10: If a card refers to a commander creature you own, a Background won't usually be counted or included for that effect. If another spell or ability causes your Background to become a creature, however, it will be included. Any effect that refers to your commander or a commander you own or control without specifying creature will apply to a Background that is your commander, as appropriate.

2022-06-10: If you control a Background that grants an ability to commander creatures you own, and you own more than one commander creature, each of them will have that ability.

Cultist of the Absolute (Commander Legends: Battle for Baldur

TCGPlayer low price:

$0.17

Buy now! ▶

Loading price data
Loading

Rating:

8.44/10

Rate This:

Cards similar to Cultist of the Absolute:

Eldrazi Monument

Eldrazi Monument

Artifact

Creatures you control get +1/+1 and have flying and indestructible.
At the beginning of your upkeep, sacrifice a creature. If you can't, sacrifice Eldrazi Monument.

9.5 /10
~$11
Noble Heritage

Noble Heritage

Legendary Enchantment — Background

Commander creatures you own have "When this creature enters and at the beginning of your upkeep, each player may put two +1/+1 counters on a creature they control. For each opponent who does, you gain protection from that player until your next turn." (You can't be targeted, dealt damage, or enchanted by anything controlled by that player.)

8.8 /10
$0.15
Tavern Brawler

Tavern Brawler

Legendary Enchantment — Background

Commander creatures you own have "At the beginning of your upkeep, exile the top card of your library. This creature gets +X/+0 until end of turn, where X is that card's mana value. You may play that card this turn."

8.7 /10
$0.06
Arguels Blood Fast  Temple of Aclazotz

Arguel's Blood Fast // Temple of Aclazotz

Legendary Enchantment // Legendary Land

, Pay 2 life: Draw a card.
At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel's Blood Fast.

Temple of Aclazotz

(Transforms from Arguel's Blood Fast.)
: Add .
, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.

7.8 /10
--
Innocent Traveler  Malicious Invader

Innocent Traveler // Malicious Invader

Creature — Human // Creature — Vampire (1/3)

At the beginning of your upkeep, any opponent may sacrifice a creature of their choice. If no one does, transform Innocent Traveler.

Malicious Invader

Flying
Malicious Invader gets +2/+0 as long as an opponent controls a Human.

4 /10
$0.02
Invasion of Fiora  Marchesa Resolute Monarch

Invasion of Fiora // Marchesa, Resolute Monarch

Battle — Siege // Legendary Creature — Human Noble (0/0)

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it's defeated, exile it, then cast it transformed.)
When Invasion of Fiora enters, choose one or both —
• Destroy all legendary creatures.
• Destroy all nonlegendary creatures.

Marchesa, Resolute Monarch

Menace, deathtouch
Whenever Marchesa, Resolute Monarch attacks, remove all counters from up to one target permanent.
At the beginning of your upkeep, if you haven't been dealt combat damage since your last turn, you draw a card and you lose 1 life.

8.6 /10
$0.67

© 2025 MTG Assist • whatgameshouldiplaynext.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.