Curtains' Call
Commander Legends: Battle for Baldur's Gate — rare
Instant
Undaunted (This spell costs less to cast for each opponent.)
Destroy two target creatures.
"We give the audience what they want." —Juri, proprietor of the Juri Revue
Commander Legends: Battle for Baldur's Gate — rare
Instant
Undaunted (This spell costs less to cast for each opponent.)
Destroy two target creatures.
"We give the audience what they want." —Juri, proprietor of the Juri Revue
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You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost.
Distribute two -2/-1 counters among one or two target creatures.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Destroy target creature.
Instant
Choose a creature type. Target player reveals their hand and discards all creature cards of that type. Then destroy all creatures of that type that player controls. They can't be regenerated.
Instant
Destroy target creature.
Spell mastery — If there are two or more instant and/or sorcery cards in your graveyard, you gain 2 life.
Instant
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature's color.)
Return up to two target creature cards from your graveyard to your hand.
Instant
Destroy target nonblack creature. It can't be regenerated.
Draw a card.
Instant
Choose one —
• Destroy target creature.
• Return target creature card from your graveyard to the battlefield.
Entwine—Sacrifice three lands. (Choose both if you pay the entwine cost.)
Instant
Destroy target nonartifact attacking creature. It can't be regenerated. Create a black Spirit creature token. Its power is equal to that creature's power and its toughness is equal to that creature's toughness. Sacrifice the token at the beginning of the next end step.
Instant
Destroy target non-Zombie creature. It can't be regenerated. Return up to one target Zombie card from your graveyard to your hand.
Instant
Destroy target nonblack creature.
Madness (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)
Instant
This spell costs less to cast for each creature in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Destroy target creature or planeswalker.
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Destroy target nongreen creature. It can't be regenerated.
Instant
Put target creature card from a graveyard onto the battlefield under your control. It gains indestructible. If it's your turn, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Instant
Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.
Instant
Delve (Each card you exile from your graveyard while casting this spell pays for .)
Destroy target creature.
Instant
Destroy target nonblack creature. It can't be regenerated. You gain control of all Equipment that were attached to it. (This effect lasts indefinitely.)
Instant
Destroy target creature an opponent controls. Each other creature that player controls gets -2/-0 until end of turn.
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