Memory Plunder
Commander Legends: Battle for Baldur's Gate — rare
Instant
Sets Memory Plunder has been printed in:
Commander Legends: Battle for Baldur's Gate — rare
Instant
Sets Memory Plunder has been printed in:
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Destroy target artifact or enchantment.
Instant
Exile target spell, then roll a d20 and add that spell's mana value.
1—14 | You may cast the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell.
15+ | You may cast the exiled card without paying its mana cost for as long as it remains exiled.
Creature — Hippogriff // Instant — Adventure (2/3)
Flying
Whenever Blessed Hippogriff attacks, target attacking creature without flying gains flying until end of turn.
Tyr's Blessing
Target creature gains indestructible until end of turn. (Then exile this card. You may cast the creature later from exile.)
Artifact — Equipment // Instant — Adventure
Whenever equipped creature attacks, double its power until end of turn.
Equip
Sweeping Cleave
Target creature you control gains double strike until end of turn. (Then exile this card. You may cast the artifact later from exile.)
Creature — Spider Beast // Instant — Adventure (2/5)
Reach
Web Shot
Destroy target creature with flying. (Then exile this card. You may cast the creature later from exile.)
Creature — Faerie // Instant — Adventure (2/2)
Flying
When Moonshae Pixie enters the battlefield, draw cards equal to the number of opponents who were dealt combat damage this turn.
Pixie Dust
Up to three target creatures gain flying until end of turn. (Then exile this card. You may cast the creature later from exile.)
Creature — Hag // Instant — Adventure (3/5)
When Sea Hag enters the battlefield, creatures your opponents control get -4/-0 until end of turn.
Aquatic Ingress
Up to two target creatures each get +1/+0 until end of turn and can't be blocked this turn. (Then exile this card. You may cast the creature later from exile.)
Instant
Demon Bolt deals 4 damage to target creature or planeswalker.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Creature — Dragon // Instant — Adventure (3/2)
Flying
Young Red Dragon can't block.
Bathe in Gold
Create a Treasure token. (Then exile this card. You may cast the creature later from exile.)
Instant
Delayed Blast Fireball deals 2 damage to each opponent and each creature they control. If this spell was cast from exile, it deals 5 damage to each opponent and each creature they control instead.
Foretell (During your turn, you may pay and exile this card from your hand face down. Cast it on a later turn for its foretell cost.)
Instant
Choose one —
• Counter target spell with mana value less than or equal to the number of cards in its controller's graveyard.
• Destroy target creature with mana value less than or equal to the number of cards in its controller's graveyard.
Instant
When you next cast an instant or sorcery spell this turn, copy that spell X times. You may choose new targets for the copies.
Instant
Exile target creature you control, then return that card to the battlefield under its owner's control.
Draw a card.
Instant
This spell costs less to cast for each opponent you're attacking.
Exile target creature.
Instant
Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.
Instant
Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.
Instant
Target player gains control of up to three target nonattacking creatures until end of turn. Untap those creatures. They block this turn if able.
Instant
Untap all creatures you control and all creatures target opponent controls. You and that opponent each gain control of all creatures the other controls until end of turn. Those creatures gain haste until end of turn.
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