Seasoned Dungeoneer
Commander Legends: Battle for Baldur's Gate — Rare
Creature — Human Warrior
Sets Seasoned Dungeoneer has been printed in:

Commander Legends: Battle for Baldur's Gate — Rare
Creature — Human Warrior
Sets Seasoned Dungeoneer has been printed in:

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Legendary Creature — Human Rogue (2/5)
Deathtouch
When Rilsa Rael, Kingpin enters, you take the initiative.
Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.
Enchantment — Case
When this Case enters, distribute two +1/+1 counters among one or two target creatures you control.
To solve — Creatures you control have total power 8 or greater. (If unsolved, solve at the beginning of your end step.)
Solved — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains trample until end of turn.
Creature — Vampire Rogue (3/2)
When Drana's Silencer enters, target creature an opponent controls gets -X/-X until end of turn, where X is the number of creatures in your party. (Your party consists of up to one each of Cleric, Rogue, Warrior, and Wizard.)
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When Hunter's Talent enters, target creature you control deals damage equal to its power to target creature you don't control.
: Level 2
Whenever you attack, target attacking creature gets +1/+0 and gains trample until end of turn.
: Level 3
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
Creature — Dragon Bard (0/4)
Defender
When Stirring Bard enters, you take the initiative.
Mantle of Inspiration — : Target creature gains menace and haste until end of turn.
Creature — Azra Warrior (2/2)
Partner with Blaring Recruiter (When this creature enters, target player may put Blaring Recruiter into their hand from their library, then shuffle.)
Whenever Blaring Captain attacks, attacking Warriors get +1/+1 until end of turn.
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