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Tomb of Horrors Adventurer (Commander Legends: Battle for Baldur

Tomb of Horrors Adventurer

Commander Legends: Battle for Baldur's Gate — rare

Creature — Elf Monk

Tomb of Horrors Adventurer (Commander Legends: Battle for Baldur

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Cards like Tomb of Horrors Adventurer in Commander Legends: Battle for Baldur's Gate:

Rilsa Rael Kingpin

Rilsa Rael, Kingpin

Legendary Creature — Human Rogue (2/5)

Deathtouch
When Rilsa Rael, Kingpin enters the battlefield, you take the initiative.
Whenever you attack, target attacking creature gains deathtouch until end of turn. If you've completed a dungeon, that creature also gets +5/+0 and gains first strike and menace until end of turn.

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Feywild Caretaker

Feywild Caretaker

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When Feywild Caretaker enters the battlefield, you take the initiative.
At the beginning of your end step, if you have the initiative, create a 1/1 blue Faerie Dragon creature token with flying.

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Oji the Exquisite Blade

Oji, the Exquisite Blade

Legendary Creature — Human Monk (2/3)

When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2.
Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner's control.

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Pursued Whale

Pursued Whale

Creature — Whale (8/8)

When Pursued Whale enters the battlefield, each opponent creates a 1/1 red Pirate creature token with "This creature can't block" and "Creatures you control attack each combat if able."
Spells your opponents cast that target Pursued Whale cost more to cast.

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Juvenile Mist Dragon

Juvenile Mist Dragon

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Flying
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Mind Flayer

Mind Flayer

Creature — Horror (3/3)

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Oceanus Dragon

Oceanus Dragon

Creature — Dragon (3/5)

Flying
When Oceanus Dragon enters the battlefield, tap target creature an opponent controls. Goad it. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

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Nalfeshnee

Nalfeshnee

Creature — Beast Demon (4/6)

Flying
Whenever you cast a spell from exile, copy it. You may choose new targets for the copy. If it's a permanent spell, the copy gains haste and "At the beginning of the end step, sacrifice this permanent." (A copy of a permanent spell becomes a token.)

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Hullbreaker Horror

Hullbreaker Horror

Creature — Kraken Horror (7/8)

Flash
This spell can't be countered.
Whenever you cast a spell, choose up to one —
• Return target spell you don't control to its owner's hand.
• Return target nonland permanent to its owner's hand.

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Aboleth Spawn

Aboleth Spawn

Creature — Fish Horror (2/3)

Flash
Ward
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Imoen Mystic Trickster

Imoen, Mystic Trickster

Legendary Creature — Human Rogue Wizard (2/3)

Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
At the beginning of your end step, if you have the initiative, draw a card. Draw another card if you've completed a dungeon.
Choose a Background (You can have a Background as a second commander.)

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Ravenloft Adventurer

Ravenloft Adventurer

Creature — Human Rogue Assassin (3/4)

When Ravenloft Adventurer enters the battlefield, you take the initiative.
If a creature an opponent controls would die, instead exile it and put a hit counter on it.
Whenever Ravenloft Adventurer attacks, if you've completed a dungeon, defending player loses 1 life for each card they own in exile with a hit counter on it.

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Sludge Monster

Sludge Monster

Creature — Horror (5/5)

Whenever Sludge Monster enters the battlefield or attacks, put a slime counter on up to one other target creature.
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Flying
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Avenging Hunter

Avenging Hunter

Creature — Dragon Ranger (5/4)

Trample
When Avenging Hunter enters the battlefield, you take the initiative.

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Caves of Chaos Adventurer

Caves of Chaos Adventurer

Creature — Human Barbarian (5/3)

Trample
When Caves of Chaos Adventurer enters the battlefield, you take the initiative.
Whenever Caves of Chaos Adventurer attacks, exile the top card of your library. If you've completed a dungeon, you may play that card this turn without paying its mana cost. Otherwise, you may play that card this turn.

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Goliath Paladin

Goliath Paladin

Creature — Giant Knight (3/6)

Vigilance
When Goliath Paladin enters the battlefield, you take the initiative.

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Underdark Explorer

Underdark Explorer

Creature — Lizard Warrior (5/3)

Menace (This creature can't be blocked except by two or more creatures.)
When Underdark Explorer enters the battlefield, you take the initiative.

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Will Kenrith

Will Kenrith

Legendary Planeswalker — Will

+2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.
?2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost less to cast.
?8: Target player gets an emblem with "Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy."
Partner with Rowan Kenrith
Will Kenrith can be your commander.

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Firbolg Flutist

Firbolg Flutist

Creature — Giant Bard (4/4)

Enthralling Performance — When Firbolg Flutist enters the battlefield, gain control of target creature you don't control until end of turn. Untap it. It gains haste and myriad until end of turn. (Whenever it attacks, for each opponent other than defending player, you may create a token copy that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

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