Advanced card search Random card
Emberwilde Captain (Commander Legends)

Emberwilde Captain

Commander Legends — Rare

Creature — Djinn Pirate

Emberwilde Captain rulings:

2020-11-10: Emberwilde Captain's last ability triggers once for each player who attacks you, no matter how many creatures they attack with beyond the first.

2020-11-10: Emberwilde Captain's last ability won't trigger if an opponent attacks only planeswalkers you control and not you.

2020-11-10: If another player becomes the monarch after Emberwilde Captain's last ability triggers but before it resolves, the ability will resolve as normal. The player who attacked you will be dealt damage, even if that player was the one who became the monarch.

2020-11-10: The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward. As a player becomes the monarch, the current monarch (if any) ceases being the monarch.

2020-11-10: There are two inherent triggered abilities associated with being the monarch. These triggered abilities have no source and are controlled by the player who was the monarch at the time the abilities triggered. The full texts of these abilities are "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."

2020-11-10: If the triggered ability that causes the monarch to draw a card goes on the stack and a different player becomes the monarch before that ability resolves, the first player will still draw the card.

2020-11-10: If the monarch leaves the game during another player's turn, that player becomes the monarch. If the monarch leaves the game during their turn, the next player in turn order becomes the monarch.

2020-11-10: If combat damage dealt to the monarch causes that player to lose the game, the triggered ability that causes the controller of the attacking creature to become the monarch doesn't resolve. In most cases, the controller of the attacking creature will still become the monarch as it is likely their turn.

Emberwilde Captain (Commander Legends)

TCGPlayer low price:

$2.52

Buy now! ▶

Loading price data
Loading

Rating:

9.17/10

Rate This:

Cards similar to Emberwilde Captain:

Sycorax Commander

Sycorax Commander

Creature — Alien Soldier (4/2)

First strike, haste
Sanctified Rules of Combat — When Sycorax Commander enters, each opponent faces a villainous choice — That opponent discards all the cards in their hand, then draws that many cards minus one, or Sycorax Commander deals damage to that player equal to the number of cards in their hand.

6.2 /10
$0.09
Sword of War and Peace

Sword of War and Peace

Artifact — Equipment

Equipped creature gets +2/+2 and has protection from red and from white.
Whenever equipped creature deals combat damage to a player, Sword of War and Peace deals damage to that player equal to the number of cards in their hand and you gain 1 life for each card in your hand.
Equip

9.1 /10
$8.11
Champions of Minas Tirith

Champions of Minas Tirith

Creature — Human Soldier (4/6)

When Champions of Minas Tirith enters, you become the monarch.
At the beginning of combat on each opponent's turn, if you're the monarch, that opponent may pay , where X is the number of cards in their hand. If they don't, they can't attack you this combat.

8.3 /10
$0.28
Court of Embereth

Court of Embereth

Enchantment

When Court of Embereth enters, you become the monarch.
At the beginning of your upkeep, create a 3/1 red Knight creature token. Then if you're the monarch, Court of Embereth deals X damage to each opponent, where X is the number of creatures you control.

8.9 /10
$4.00
Balor

Balor

Creature — Demon (5/5)

Flying
Whenever Balor attacks or dies, choose one or more. Each mode must target a different player.
• Target opponent draws three cards, then discards three cards at random.
• Target opponent sacrifices a nontoken artifact of their choice.
• Balor deals damage to target opponent equal to the number of cards in their hand.

9 /10
$3.03
Inquisition

Inquisition

Sorcery

Target player reveals their hand. Inquisition deals damage to that player equal to the number of white cards in their hand.

0.6 /10
$0.20

© 2025 MTG Assist • whatgameshouldiplaynext.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.