Fall from Favor
Commander Legends — common
Enchantment — Aura
Sets Fall from Favor has been printed in:
Commander Legends — common
Enchantment — Aura
Sets Fall from Favor has been printed in:
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When Court of Cunning enters the battlefield, you become the monarch.
At the beginning of your upkeep, any number of target players each mill two cards. If you're the monarch, each of those players mills ten cards instead. (To mill a card, a player puts the top card of their library into their graveyard.)
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2, has flying, and can't attack you or planeswalkers you control.
Enchantment
When Court of Ambition enters the battlefield, you become the monarch.
At the beginning of your upkeep, each opponent loses 3 life unless they discard a card. If you're the monarch, instead each opponent loses 6 life unless they discard two cards.
Enchantment
When Court of Bounty enters the battlefield, you become the monarch.
At the beginning of your upkeep, you may put a land card from your hand onto the battlefield. If you're the monarch, instead you may put a creature or land card from your hand onto the battlefield.
Enchantment
When Court of Grace enters the battlefield, you become the monarch.
At the beginning of your upkeep, create a 1/1 white Spirit creature token with flying. If you're the monarch, create a 4/4 white Angel creature token with flying instead.
Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Ior Ruin Expedition.
Remove three quest counters from Ior Ruin Expedition and sacrifice it: Draw two cards.
Creature — Human Pirate (2/4)
Whenever Merchant Raiders or another Pirate enters the battlefield under your control, tap up to one target creature. That creature doesn't untap during its controller's untap step for as long as you control Merchant Raiders.
Creature — Human Pirate (3/3)
When Azure Fleet Admiral enters the battlefield, you become the monarch.
Azure Fleet Admiral can't be blocked by creatures the monarch controls.
Enchantment — Aura
Flash
Enchant creature
As Benevolent Blessing enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Auras and Equipment you control that are already attached to it.
Enchantment — Aura
Enchant permanent
When Faith's Fetters enters the battlefield, you gain 4 life.
Enchanted permanent can't attack or block, and its activated abilities can't be activated unless they're mana abilities.
Enchantment — Aura
Enchant creature you control
When Faith Unbroken enters the battlefield, exile target creature an opponent controls until Faith Unbroken leaves the battlefield.
Enchanted creature gets +2/+2.
Enchantment — Aura
Enchant creature
Whenever enchanted creature attacks, put a +1/+1 counter on it. Then if it has three or more +1/+1 counters on it, sacrifice Ordeal of Nylea.
When you sacrifice Ordeal of Nylea, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
Enchantment — Aura
Enchant creature
When Angelic Gift enters the battlefield, draw a card.
Enchanted creature has flying.
Enchantment — Aura
Enchant land
When Gift of Paradise enters the battlefield, you gain 3 life.
Enchanted land has ": Add two mana of any one color."
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and can't block.
When Undying Rage is put into a graveyard from the battlefield, return Undying Rage to its owner's hand.
Enchantment — Aura
Enchant creature
When Unquestioned Authority enters the battlefield, draw a card.
Enchanted creature has protection from creatures.
Enchantment — Aura
Enchant creature
Enchanted creature can't be blocked.
Whenever enchanted creature attacks, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
Enchantment — Aura
Enchant creature
Enchanted creature can't attack or block.
: Return Cage of Hands to its owner's hand.
Enchantment
When Demonic Lore enters the battlefield, draw three cards.
At the beginning of your end step, you lose 2 life for each card in your hand.
Enchantment
Landfall — Whenever a land enters the battlefield under your control, you may put a quest counter on Khalni Heart Expedition.
Remove three quest counters from Khalni Heart Expedition and sacrifice it: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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