Advanced card search Random card
Sphinx of the Second Sun (Commander Legends)

Sphinx of the Second Sun

Commander Legends — Mythic

Creature — Sphinx

Sphinx of the Second Sun rulings:

2020-11-10: The additional beginning phase will be a lot like your normal beginning phase. During the untap step, permanents will phase in or out as appropriate and you'll untap your tapped permanents. Anything that triggers "at the beginning of your upkeep" or similar will trigger during the upkeep step, and you'll eventually draw a card for your draw step.

2020-11-10: The additional beginning phase all happens during the current turn. Any effects that last "until your next turn" or similar won't expire just because you'll go through an additional beginning phase.

2020-11-10: After the additional beginning phase, the game proceeds to the ending phase (unless something has added even more phases; see below.)

2020-11-10: If multiple phases are added to the same point in your turn, the most recently created phase happens first. For example, say you control Sphinx of the Second Sun and its ability triggers during your postcombat main phase. Later during that same main phase, another effect gives you an additional combat phase after this main phase. The additional combat will happen first, followed by the additional beginning phase.

2020-11-10: Even if you don't attack with any creatures during combat, you'll still get a postcombat main phase and Sphinx of the Second Sun's ability will still trigger.

2020-11-10: If you somehow have more than two main phases in a turn, each main phase other than the first one is a postcombat main phase, and Sphinx of the Second Sun's ability triggers at the beginning of each of them.

Sphinx of the Second Sun (Commander Legends)

TCGPlayer low price:

$5.19

Buy now! ▶

Loading price data
Loading

Rating:

9.27/10

Rate This:

Cards similar to Sphinx of the Second Sun:

Shadow of the Second Sun

Shadow of the Second Sun

Enchantment — Aura

Enchant player
At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)

7.3 /10
$1.95
Cyclonus the Saboteur  Cyclonus Cybertronian Fighter

Cyclonus, the Saboteur // Cyclonus, Cybertronian Fighter

Legendary Artifact Creature — Robot // Legendary Artifact — (2/5)

More Than Meets the Eye (You may cast this card converted for .)
Flying
Whenever Cyclonus deals combat damage to a player, it connives. Then if Cyclonus's power is 5 or greater, convert it. (To have a creature connive, draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on that creature.)

Cyclonus, Cybertronian Fighter

Living metal (During your turn, this Vehicle is also a creature.)
Flying
Whenever Cyclonus deals combat damage to a player, convert it. If you do, there is an additional beginning phase after this phase. (The beginning phase includes the untap, upkeep, and draw steps.)

6.2 /10
$4.06
Brazen Cannonade

Brazen Cannonade

Enchantment

Whenever an attacking creature you control dies, Brazen Cannonade deals 2 damage to each opponent.
Raid — At the beginning of each of your postcombat main phases, if you attacked this turn, exile the top card of your library. Until end of combat on your next turn, you may play that card.

7.9 /10
$0.89
Florian Voldaren Scion

Florian, Voldaren Scion

Legendary Creature — Vampire Noble (3/3)

First strike
At the beginning of each of your postcombat main phases, look at the top X cards of your library, where X is the total amount of life your opponents lost this turn. Exile one of those cards and put the rest on the bottom of your library in a random order. You may play the exiled card this turn.

9.1 /10
$0.14
Kirri Talented Sprout

Kirri, Talented Sprout

Legendary Creature — Plant Druid (0/3)

Other Plants and Treefolk you control get +2/+0.
At the beginning of each of your postcombat main phases, return target Plant, Treefolk, or land card from your graveyard to your hand.

5.8 /10
$0.30
Megatron Tyrant  Megatron Destructive Force

Megatron, Tyrant // Megatron, Destructive Force

Legendary Artifact Creature — Robot // Legendary Artifact — (7/5)

More Than Meets the Eye (You may cast this card converted for .)
Your opponents can't cast spells during combat.
At the beginning of each of your postcombat main phases, you may convert Megatron. If you do, add for each 1 life your opponents have lost this turn.

Megatron, Destructive Force

Living metal (During your turn, this Vehicle is also a creature.)
Whenever Megatron attacks, you may sacrifice another artifact. When you do, Megatron deals damage equal to the sacrificed artifact's mana value to target creature. If excess damage would be dealt to that creature this way, instead that damage is dealt to that creature's controller and you convert Megatron.

6.9 /10
$1.11

© 2025 MTG Assist • whatgameshouldiplaynext.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.