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Vivid Creek (Commander Legends)
Vivid Creek (Commander Legends)

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$0.26

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Rating:

9.13/10

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Cards like Vivid Creek in Commander Legends:

Vivid Grove

Vivid Grove

Land

Vivid Grove enters the battlefield tapped with two charge counters on it.
: Add .
, Remove a charge counter from Vivid Grove: Add one mana of any color.

9.1 /10
$0.22
Opal Palace

Opal Palace

Land

: Add .
, : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.

9.8 /10
$0.06
Path of Ancestry

Path of Ancestry

Land

Path of Ancestry enters the battlefield tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

10 /10
$0.13
Rupture Spire

Rupture Spire

Land

Rupture Spire enters the battlefield tapped.
When Rupture Spire enters the battlefield, sacrifice it unless you pay .
: Add one mana of any color.

8.7 /10
$0.03
Transguild Promenade

Transguild Promenade

Land

Transguild Promenade enters the battlefield tapped.
When Transguild Promenade enters the battlefield, sacrifice it unless you pay .
: Add one mana of any color.

8 /10
$0.13
Command Tower

Command Tower

Land

: Add one mana of any color in your commander's color identity.

10 /10
$0.15
Rejuvenating Springs

Rejuvenating Springs

Land

Rejuvenating Springs enters the battlefield tapped unless you have two or more opponents.
: Add or .

9.9 /10
$4.33
Spectator Seating

Spectator Seating

Land

Spectator Seating enters the battlefield tapped unless you have two or more opponents.
: Add or .

9.9 /10
$7.99
Training Center

Training Center

Land

Training Center enters the battlefield tapped unless you have two or more opponents.
: Add or .

10 /10
$7.27
Undergrowth Stadium

Undergrowth Stadium

Land

Undergrowth Stadium enters the battlefield tapped unless you have two or more opponents.
: Add or .

9.9 /10
$6.41
Vault of Champions

Vault of Champions

Land

Vault of Champions enters the battlefield tapped unless you have two or more opponents.
: Add or .

9.9 /10
$6.70
Memorial to Genius

Memorial to Genius

Land

Memorial to Genius enters the battlefield tapped.
: Add .
, , Sacrifice Memorial to Genius: Draw two cards.

8.1 /10
$0.07
Myriad Landscape

Myriad Landscape

Land

Myriad Landscape enters the battlefield tapped.
: Add .
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.

10 /10
$0.17
Stone Quarry

Stone Quarry

Land

Stone Quarry enters the battlefield tapped.
: Add or .

8.4 /10
$0.08
Boros Garrison

Boros Garrison

Land

Boros Garrison enters the battlefield tapped.
When Boros Garrison enters the battlefield, return a land you control to its owner's hand.
: Add .

9.9 /10
$0.15
Boros Guildgate

Boros Guildgate

Land — Gate

Boros Guildgate enters the battlefield tapped.
: Add or .

9.5 /10
$0.10
Coral Atoll

Coral Atoll

Land

Coral Atoll enters the battlefield tapped.
When Coral Atoll enters the battlefield, sacrifice it unless you return an untapped Island you control to its owner's hand.
: Add .

8.4 /10
$0.27
Forgotten Cave

Forgotten Cave

Land

Forgotten Cave enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)

9.8 /10
$0.12
Guildless Commons

Guildless Commons

Land

Guildless Commons enters the battlefield tapped.
When Guildless Commons enters the battlefield, return a land you control to its owner's hand.
: Add .

9.6 /10
$0.65
Jungle Basin

Jungle Basin

Land

Jungle Basin enters the battlefield tapped.
When Jungle Basin enters the battlefield, sacrifice it unless you return an untapped Forest you control to its owner's hand.
: Add .

8.5 /10
$0.27

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