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Fireshrieker (Commander Masters)

Fireshrieker

Commander Masters — uncommon

Artifact — Equipment

Fireshrieker (Commander Masters)

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Cards like Fireshrieker in Commander Masters:

Brass Knuckles

Brass Knuckles

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When you cast this spell, copy it. (The copy becomes a token.)
Equipped creature has double strike as long as two or more Equipment are attached to it.
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Assault Suit

Assault Suit

Artifact — Equipment

Equipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed.
At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it.
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Champions Helm

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Artifact — Equipment

Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof. (It can't be the target of spells or abilities your opponents control.)
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Forebears Blade

Forebear's Blade

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Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach Forebear's Blade to target creature you control.
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Hammer of Nazahn

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Whenever Hammer of Nazahn or another Equipment enters the battlefield under your control, you may attach that Equipment to target creature you control.
Equipped creature gets +2/+0 and has indestructible.
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Haunted Cloak

Haunted Cloak

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Equipped creature has vigilance, trample, and haste.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

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Lightning Greaves

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Artifact — Equipment

Equipped creature has haste and shroud. (It can't be the target of spells or abilities.)
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HeartPiercer Bow

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Artifact — Equipment

Whenever equipped creature attacks, Heart-Piercer Bow deals 1 damage to target creature defending player controls.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

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Heros Blade

Hero's Blade

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Equipped creature gets +3/+2.
Whenever a legendary creature enters the battlefield under your control, you may attach Hero's Blade to it.
Equip (: Attach to target creature you control. Equip only as a sorcery.)

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Sword of the Animist

Sword of the Animist

Legendary Artifact — Equipment

Equipped creature gets +1/+1.
Whenever equipped creature attacks, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Equip

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Vulshok Battlegear

Vulshok Battlegear

Artifact — Equipment

Equipped creature gets +3/+3.
Equip (: Attach to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature leaves.)

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Crashing Drawbridge

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Ashnods Altar

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Artifact

Sacrifice a creature: Add .

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Heralds Horn

Herald's Horn

Artifact

As Herald's Horn enters the battlefield, choose a creature type.
Creature spells you cast of the chosen type cost less to cast.
At the beginning of your upkeep, look at the top card of your library. If it's a creature card of the chosen type, you may reveal it and put it into your hand.

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Icon of Ancestry

Icon of Ancestry

Artifact

As Icon of Ancestry enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
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Idol of Oblivion

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: Draw a card. Activate only if you created a token this turn.
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Investigators Journal

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Investigator's Journal enters the battlefield with a number of suspect counters on it equal to the greatest number of creatures a player controls.
, , Remove a suspect counter from Investigator's Journal: Draw a card.
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Mirage Mirror

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When Myr Sire dies, create a 1/1 colorless Phyrexian Myr artifact creature token.

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Myriad Construct

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Kicker
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When Myriad Construct becomes the target of a spell, sacrifice it and create a number of 1/1 colorless Construct artifact creature tokens equal to its power.

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