Flayer of Loyalties
Commander Masters — rare
Creature — Eldrazi
Commander Masters — rare
Creature — Eldrazi
TCGPlayer low price:
Buy now! ▶Creature — Eldrazi (3/1)
Devoid (This card has no color.)
When you cast this spell, you may pay . If you do, gain control of target creature until end of turn, untap that creature, and it gains haste until end of turn. ( represents colorless mana.)
Haste
Creature — Eldrazi Boar (7/7)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, creatures you control get +2/+2 and gain trample until end of turn.
Trample, haste
Creature — Human Warrior (3/1)
Kicker (You may pay an additional as you cast this spell.)
Haste
When Keldon Overseer enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Legendary Creature — Demon (6/6)
When you cast this spell, gain control of target creature until end of turn. Untap it. It gains menace and haste until end of turn.
The Beast enters the battlefield tapped with six stun counters on it. (If it would become untapped, remove a stun counter from it instead.)
Whenever a creature deals combat damage to its owner, untap The Beast and draw a card.
Creature — Orc Pirate (4/3)
Whenever Coercive Recruiter or another Pirate enters the battlefield under your control, gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and becomes a Pirate in addition to its other types.
Creature — Bringer (5/5)
You may pay rather than pay this spell's mana cost.
Trample
At the beginning of your upkeep, you may untap target creature and gain control of it until end of turn. That creature gains haste until end of turn.
Creature — Human Warrior // Legendary Creature — Spirit (2/2)
Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Cunning Bandit.
At the beginning of the end step, if there are two or more ki counters on Cunning Bandit, you may flip it.
Azamuki, Treachery Incarnate
Remove a ki counter from Azamuki, Treachery Incarnate: Gain control of target creature until end of turn.
Creature — Eldrazi Leech (6/4)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, target opponent loses 3 life and you gain 3 life.
Creature — Eldrazi (10/9)
When you cast this spell, you may return target creature card from your graveyard to the battlefield.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)
Artifact Creature — Construct (8/8)
Vigilance
Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)
When Su-Chi Cave Guard dies, add eight . Until end of turn, you don't lose this mana as steps and phases end.
Legendary Creature — Crocodile Elk Turtle (2/15)
This spell costs less to cast, where X is the total toughness of creatures you control.
Defender
: Until end of turn, target creature you control gets +1/+0, gains "Whenever this creature deals combat damage to a player, draw cards equal to its toughness," and can attack as though it didn't have defender.
Enchantment — Saga // Enchantment Creature — Human Samurai (0/0)
(As this Saga enters and after your draw step, add a lore counter.)
I — Gain control of target creature until end of turn. Untap it. It gains haste until end of turn.
II — Creatures you control get +1/+0 until end of turn.
III — Exile this Saga, then return it to the battlefield transformed under your control.
Nameless Conqueror
Trample, haste
Legendary Creature — Eldrazi (10/10)
When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4 (Whenever this creature attacks, defending player sacrifices four permanents.)
When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
Creature — Eldrazi Crab (4/5)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, you may return target instant or sorcery card from your graveyard to your hand.
Artifact Creature — Construct (8/8)
Prototype — 3/3 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)
When Woodcaller Automaton enters the battlefield, if you cast it, untap target land you control. It becomes a Treefolk creature with haste and base power and toughness equal to Woodcaller Automaton's power and toughness. It's still a land.
Artifact Creature — Construct (8/8)
Trample
When you cast this spell and whenever Cityscape Leveler attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.
Unearth
Creature — Homarid (6/6)
Trample
At the beginning of your upkeep, sacrifice Deep Spawn unless you mill two cards.
: Deep Spawn gains shroud until end of turn and doesn't untap during your next untap step. Tap Deep Spawn. (A creature with shroud can't be the target of spells or abilities.)
Creature — Eldrazi Insect (5/5)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, target opponent reveals their hand. You choose from it a nonland card with mana value 3 or less and a card with mana value 4 or greater. That player discards those cards.
Creature — Eldrazi Octopus (5/6)
Flash
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, tap up to four target permanents.
Creature — Eldrazi Horror (5/4)
Emerge (You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that creature's mana value.)
When you cast this spell, you may put target nonland permanent on top of its owner's library.
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