Lifeblood Hydra
Commander Masters — Rare
Creature — Hydra
Lifeblood Hydra rulings:
2014-11-07: Use Lifeblood Hydra’s power when it died (including any +1/+1 counters it had) to determine how much life to gain and how many cards to draw.

Commander Masters — Rare
Creature — Hydra
Lifeblood Hydra rulings:
2014-11-07: Use Lifeblood Hydra’s power when it died (including any +1/+1 counters it had) to determine how much life to gain and how many cards to draw.

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Creature — Hydra (0/0)
Vigilance, trample, haste
Goldvein Hydra enters with X +1/+1 counters on it.
When Goldvein Hydra dies, create a number of tapped Treasure tokens equal to its power.
Legendary Creature — Merfolk Wizard (1/1)
Prime Speaker Zegana enters with X +1/+1 counters on it, where X is the greatest power among other creatures you control.
When Prime Speaker Zegana enters, draw cards equal to its power.
Creature — Sponge (1/1)
Flash
Thought Sponge enters with a number of +1/+1 counters on it equal to the greatest number of cards an opponent has drawn this turn.
When Thought Sponge dies, draw cards equal to its power.
Creature — Jellyfish Hydra Beast (0/0)
When you cast this spell, you gain half X life and draw half X cards. Round down each time.
Flying, trample
Hydroid Krasis enters with X +1/+1 counters on it.
Sorcery
Scry 5, then reveal the top card of your library. If it's a creature card, you draw cards equal to its power and you gain life equal to its toughness.
Creature — Spider Horror (1/8)
Reach
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power."
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