Advanced card search Random card
Mobilized District (Commander Masters)

Mobilized District

Commander Masters — Rare

Land

Mobilized District rulings:

2019-05-03: If you control four or more legendary permanents that are creatures and/or planeswalkers, the last ability of Mobilized District costs no mana to activate. A legendary planeswalker that's also a creature reduces this cost by only .

2019-05-03: If Mobilized District becomes a creature the same turn it enters the battlefield, you can't attack with it or activate its mana ability.

2019-05-03: An ability that turns a land into a creature also sets that creature's power and toughness. If the land was already a creature (for example, if it was the target of Awakening of Vitu-Ghazi), this will overwrite the previous effect that set its power and toughness. Effects that modify its power or toughness will continue to apply no matter when they started to take effect. The same is true for counters that change its power or toughness (such as +1/+1 counters) and effects that switch its power and toughness. For example, if Mobilized District has been made a 0/0 creature with nine +1/+1 counters on it, activating its last ability will turn it into a 12/12 Citizen creature that's still a land.

Mobilized District (Commander Masters)

TCGPlayer low price:

$0.08

Buy now! ▶

Loading price data
Loading

Rating:

7.78/10

Rate This:

Cards similar to Mobilized District:

Sokenzan Crucible of Defiance

Sokenzan, Crucible of Defiance

Legendary Land

: Add .
Channel — , Discard Sokenzan, Crucible of Defiance: Create two 1/1 colorless Spirit creature tokens. They gain haste until end of turn. This ability costs less to activate for each legendary creature you control.

9.8 /10
$1.80
Faceless Haven

Faceless Haven

Snow Land

: Add .
: Faceless Haven becomes a 4/3 creature with vigilance and all creature types until end of turn. It's still a land. ( can be paid with one mana from a snow source.)

8.2 /10
$0.22
Koth of the Hammer

Koth of the Hammer

Legendary Planeswalker — Koth

+1: Untap target Mountain. It becomes a 4/4 red Elemental creature until end of turn. It's still a land.
-2: Add for each Mountain you control.
-5: You get an emblem with "Mountains you control have ': This land deals 1 damage to any target.'"

7.7 /10
--
Boseiju Who Endures

Boseiju, Who Endures

Legendary Land

: Add .
Channel — , Discard Boseiju, Who Endures: Destroy target artifact, enchantment, or nonbasic land an opponent controls. That player may search their library for a land card with a basic land type, put it onto the battlefield, then shuffle. This ability costs less to activate for each legendary creature you control.

10 /10
~$27
Hall of Storm Giants

Hall of Storm Giants

Land

If you control two or more other lands, Hall of Storm Giants enters tapped.
: Add .
: Until end of turn, Hall of Storm Giants becomes a 7/7 blue Giant creature with ward . It's still a land. (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)

8.7 /10
$1.60
Otawara Soaring City

Otawara, Soaring City

Legendary Land

: Add .
Channel — , Discard Otawara, Soaring City: Return target artifact, creature, enchantment, or planeswalker to its owner's hand. This ability costs less to activate for each legendary creature you control.

10 /10
~$16

© 2026 MTG Assist • whatgameshouldiplaynext.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.