The Immortal Sun
Commander Masters — Mythic
Legendary Artifact
Sets The Immortal Sun has been printed in:

Commander Masters — Mythic
Legendary Artifact
Sets The Immortal Sun has been printed in:

Enchantment
As Monastery Siege enters, choose Khans or Dragons.
• Khans — At the beginning of your draw step, draw an additional card, then discard a card.
• Dragons — Spells your opponents cast that target you or a permanent you control cost more to cast.
Enchantment
When this enchantment enters, create a Wicked Role token attached to target creature you control. (Enchanted creature gets +1/+1. When this token is put into a graveyard, each opponent loses 1 life.)
At the beginning of your draw step, if you control an enchanted creature, you lose 1 life and you draw an additional card.
Enchantment — Class
(Gain the next level as a sorcery to add its ability.)
When Bandit's Talent enters, each opponent discards two cards unless they discard a nonland card.
: Level 2
At the beginning of each opponent's upkeep, if that player has one or fewer cards in hand, they lose 2 life.
: Level 3
At the beginning of your draw step, draw an additional card for each opponent who has one or fewer cards in hand.
Creature — Dragon (4/4)
Flying
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
Artifact
At the beginning of your draw step, draw an additional card.
At the beginning of your end step, discard your hand.
Enchantment
As Heightened Awareness enters, discard your hand.
At the beginning of your draw step, draw an additional card.
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