War Room
Commander Masters — rare
Land
: Add .
, , Pay life equal to the number of colors in your commanders' color identity: Draw a card.
A figure is moved on a map, and the tide of war changes.
Commander Masters — rare
Land
: Add .
, , Pay life equal to the number of colors in your commanders' color identity: Draw a card.
A figure is moved on a map, and the tide of war changes.
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Castle Locthwain enters the battlefield tapped unless you control a Swamp.
: Add .
, : Draw a card, then you lose life equal to the number of cards in your hand.
Land
: Add .
, Pay 1 life: Add one mana of any color. Spend this mana only to cast a Vampire spell.
, : Create a Blood token. This ability costs less to activate for each Vampire you control. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
Land
, Pay 1 life: Add one mana of any type that a land you control could produce.
, : You may put a land card from your hand onto the battlefield tapped.
, , Sacrifice Horizon of Progress: Draw a card.
Land
, Pay 1 life: Add or .
, , Sacrifice Nurturing Peatland: Draw a card.
Land
: Add .
, : Add one mana of any color in your commander's color identity. If you spend this mana to cast your commander, it enters the battlefield with a number of additional +1/+1 counters on it equal to the number of times it's been cast from the command zone this game.
Land
, Pay 1 life: Add or .
, , Sacrifice Silent Clearing: Draw a card.
Land
, Pay 1 life: Add or .
, , Sacrifice Sunbaked Canyon: Draw a card.
Land
, Pay 1 life: Add or .
, , Sacrifice Waterlogged Grove: Draw a card.
Legendary Land
: Add .
, : Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)
Artifact Land — Clue
Scene of the Crime enters the battlefield tapped.
: Add .
, Tap an untapped creature you control: Add one mana of any color.
, Sacrifice Scene of the Crime: Draw a card.
Land
: Add . ( represents colorless mana.)
, : Draw a card. Activate only if you have no cards in hand.
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
: Add .
, : Draw a card. Activate only if you have the city's blessing.
Legendary Land — Gate
: Add .
, : Add X mana of any one color, where X is the number of other Gates you control.
Land
Ballroom enters the battlefield tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Land
Barren Moor enters the battlefield tapped.
: Add .
Cycling (, Discard this card: Draw a card.)
Land
Billiard Room enters the battlefield tapped.
: Add or .
, : Investigate. (Create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Land
Blast Zone enters the battlefield with a charge counter on it.
: Add .
, : Put X charge counters on Blast Zone.
, , Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.
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