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Grenzo  Havoc Raiser (Conspiracy: Take the Crown)

Grenzo, Havoc Raiser

Conspiracy: Take the Crown — rare

Legendary Creature — Goblin Rogue

Grenzo  Havoc Raiser (Conspiracy: Take the Crown)

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9.06/10

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Cards like Grenzo, Havoc Raiser in Conspiracy: Take the Crown:

Kiln Fiend

Kiln Fiend

Creature — Elemental Beast (1/2)

Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.

4.9 /10
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Grenzos Ruffians

Grenzo's Ruffians

Creature — Goblin (2/2)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever Grenzo's Ruffians deals combat damage to an opponent, it deals that much damage to each other opponent.

3.8 /10
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Akroan Hoplite

Akroan Hoplite

Creature — Human Soldier (1/2)

Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.

5.7 /10
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Goblin Tunneler

Goblin Tunneler

Creature — Goblin Rogue (1/1)

: Target creature with power 2 or less can't be blocked this turn.

5.2 /10
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Shipwreck Singer

Shipwreck Singer

Creature — Siren (1/2)

Flying
: Target creature an opponent controls attacks this turn if able.
, : Attacking creatures get -1/-1 until end of turn.

2 /10
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Deputized Protester

Deputized Protester

Creature — Human Warrior (2/1)

Menace (This creature can't be blocked except by two or more creatures.)
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

1.4 /10
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Havengul Vampire

Havengul Vampire

Creature — Vampire (2/2)

Whenever Havengul Vampire deals combat damage to a player, put a +1/+1 counter on it.
Whenever another creature dies, put a +1/+1 counter on Havengul Vampire.

3.8 /10
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Wings of the Guard

Wings of the Guard

Creature — Bird (1/1)

Flying
Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

2.7 /10
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Charmbreaker Devils

Charmbreaker Devils

Creature — Devil (4/4)

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

8.4 /10
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Goblin Racketeer

Goblin Racketeer

Creature — Goblin Rogue (4/2)

Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

4.2 /10
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Ogre Sentry

Ogre Sentry

Creature — Ogre Warrior (3/3)

Defender

0.5 /10
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Adriana Captain of the Guard

Adriana, Captain of the Guard

Legendary Creature — Human Knight (4/4)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)

9.1 /10
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Goblin Balloon Brigade

Goblin Balloon Brigade

Creature — Goblin Warrior (1/1)

: Goblin Balloon Brigade gains flying until end of turn.

4.5 /10
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Stormchaser Chimera

Stormchaser Chimera

Creature — Chimera (2/3)

Flying
: Scry 1, then reveal the top card of your library. Stormchaser Chimera gets +X/+0 until end of turn, where X is that card's mana value. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)

1.4 /10
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Jeering Homunculus

Jeering Homunculus

Creature — Homunculus (0/4)

When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

4.1 /10
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Guttersnipe

Guttersnipe

Creature — Goblin Shaman (2/2)

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

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Custodi Soulcaller

Custodi Soulcaller

Creature — Human Cleric (1/2)

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)
Whenever Custodi Soulcaller attacks, return target creature card with mana value X or less from your graveyard to the battlefield, where X is the number of players you attacked this combat.

4.4 /10
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Gang of Devils

Gang of Devils

Creature — Devil (3/3)

When Gang of Devils dies, it deals 3 damage divided as you choose among one, two, or three targets.

2.3 /10
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Volatile Chimera

Volatile Chimera

Creature — Elemental Chimera (3/2)

Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren't in your deck.
: Choose a card at random you exiled with cards named Volatile Chimera. Volatile Chimera becomes a copy of that card, except it has this ability.

0.1 /10
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Coiling Oracle

Coiling Oracle

Creature — Snake Elf Druid (1/1)

When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand.

9.7 /10
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