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Aven Wind Mage (Core Set 2019)

Aven Wind Mage

Core Set 2019 — common

Creature — Bird Wizard

Sets Aven Wind Mage has been printed in:

Aven Wind Mage (Core Set 2019)

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Rating:

3.82/10

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Cards like Aven Wind Mage in Core Set 2019:

Surge Mare

Surge Mare

Creature — Horse Fish (0/5)

Surge Mare can't be blocked by green creatures.
Whenever Surge Mare deals damage to an opponent, you may draw a card. If you do, discard a card.
: Surge Mare gets +2/-2 until end of turn.

4.1 /10
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Departed Deckhand

Departed Deckhand

Creature — Spirit Pirate (2/2)

When Departed Deckhand becomes the target of a spell, sacrifice it.
Departed Deckhand can't be blocked except by Spirits.
: Another target creature you control can't be blocked this turn except by Spirits.

7.7 /10
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Lightning Mare

Lightning Mare

Creature — Elemental Horse (3/1)

This spell can't be countered.
Lightning Mare can't be blocked by blue creatures.
: Lightning Mare gets +1/+0 until end of turn.

3.9 /10
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Sai Master Thopterist

Sai, Master Thopterist

Legendary Creature — Human Artificer (1/4)

Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
, Sacrifice two artifacts: Draw a card.

9.7 /10
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Thorn Lieutenant

Thorn Lieutenant

Creature — Elf Warrior (2/3)

Whenever Thorn Lieutenant becomes the target of a spell or ability an opponent controls, create a 1/1 green Elf Warrior creature token.
: Thorn Lieutenant gets +4/+4 until end of turn.

3.6 /10
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BrawlBash Ogre

Brawl-Bash Ogre

Creature — Ogre Warrior (3/3)

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Brawl-Bash Ogre attacks, you may sacrifice another creature. If you do, Brawl-Bash Ogre gets +2/+2 until end of turn.

1.1 /10
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Dragon Egg

Dragon Egg

Creature — Dragon Egg (0/2)

Defender
When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and ": This creature gets +1/+0 until end of turn."

6.9 /10
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Exclusion Mage

Exclusion Mage

Creature — Human Wizard (2/2)

When Exclusion Mage enters the battlefield, return target creature an opponent controls to its owner's hand.

5.9 /10
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Aviation Pioneer

Aviation Pioneer

Creature — Human Artificer (1/2)

When Aviation Pioneer enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

3.9 /10
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Mirror Image

Mirror Image

Creature — Shapeshifter (0/0)

You may have Mirror Image enter the battlefield as a copy of a creature you control.

8.6 /10
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Mystic Archaeologist

Mystic Archaeologist

Creature — Human Wizard (2/1)

: Draw two cards.

4 /10
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Omenspeaker

Omenspeaker

Creature — Human Wizard (1/3)

When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

5.8 /10
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Scholar of Stars

Scholar of Stars

Creature — Human Artificer (3/2)

When Scholar of Stars enters the battlefield, if you control an artifact, draw a card.

2 /10
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Skilled Animator

Skilled Animator

Creature — Human Artificer (1/3)

When Skilled Animator enters the battlefield, target artifact you control becomes an artifact creature with base power and toughness 5/5 for as long as Skilled Animator remains on the battlefield.

4 /10
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Snapping Drake

Snapping Drake

Creature — Drake (3/2)

Flying (This creature can't be blocked except by creatures with flying or reach.)

0.9 /10
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Supreme Phantom

Supreme Phantom

Creature — Spirit (1/3)

Flying
Other Spirits you control get +1/+1.

7.8 /10
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Tolarian Scholar

Tolarian Scholar

Creature — Human Wizard (2/3)

0.5 /10
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Wall of Mist

Wall of Mist

Creature — Wall (0/5)

Defender

6.3 /10
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Skyrider Patrol

Skyrider Patrol

Creature — Elf Scout (2/3)

Flying
At the beginning of combat on your turn, you may pay . When you do, put a +1/+1 counter on another target creature you control, and that creature gains flying until end of turn.

3 /10
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Goreclaw Terror of Qal Sisma

Goreclaw, Terror of Qal Sisma

Legendary Creature — Bear (4/3)

Creature spells you cast with power 4 or greater cost less to cast.
Whenever Goreclaw, Terror of Qal Sisma attacks, each creature you control with power 4 or greater gets +1/+1 and gains trample until end of turn.

9.7 /10
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