Arterial Alchemy
Crimson Vow Commander — Rare
Enchantment
Sets Arterial Alchemy has been printed in:

Crimson Vow Commander — Rare
Enchantment
Sets Arterial Alchemy has been printed in:

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Enchantment
When Armed with Proof enters, investigate twice. (To investigate, create a Clue token. It's an artifact with ", Sacrifice this artifact: Draw a card.")
Clues you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0" and equip .
Creature — Orc Pirate Artificer (1/3)
Whenever Gemcutter Buccaneer or another Pirate you control enters, create a tapped Treasure token.
Treasures you control are Equipment in addition to their other types and have "Equipped creature gets +2/+0," equip Pirate , and equip .
Legendary Creature — Human (2/2)
Noncreature, non-Equipment artifacts you control are Equipment in addition to their other types and have "Equipped creature gets +1/+0" and equip .
Doctor's companion (You can have two commanders if the other is the Doctor.)
Creature — Dragon (4/4)
Flying
Project Image — When Astral Dragon enters, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
Legendary Creature — Elder Demon (6/6)
Flying
Sacrifice another creature: Create a Blood token. If you sacrificed an Angel this way, create a number of Blood tokens equal to its toughness instead.
, Sacrifice six Blood tokens: Return each creature card from your graveyard to the battlefield with a finality counter on it. Those creatures are Vampires in addition to their other types.
Creature — Vampire (3/2)
When Bloodtithe Harvester enters, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.")
, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
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