Mirage Phalanx
Crimson Vow Commander — Rare
Creature — Human Soldier
Mirage Phalanx rulings:
There are no rulings for Mirage Phalanx.
Crimson Vow Commander — Rare
Creature — Human Soldier
Mirage Phalanx rulings:
There are no rulings for Mirage Phalanx.
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Buy now! ▶Creature — Angel (4/4)
Flying, soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Breathkeeper Seraph is paired with another creature, each of those creatures has "When this creature dies, you may return it to the battlefield under its owner's control at the beginning of your next upkeep."
Creature — Spirit (5/5)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Deadeye Navigator is paired with another creature, each of those creatures has ": Exile this creature, then return it to the battlefield under your control."
Creature — Spider Horror (1/8)
Reach
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Doom Weaver is paired with another creature, each of those creatures has "When this creature dies, draw cards equal to its power."
Creature — Human Wizard (1/4)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Galvanic Alchemist is paired with another creature, each of those creatures has ": Untap this creature."
Creature — Human Wizard (1/4)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Imperious Mindbreaker is paired with another creature, each of those creatures has "Whenever this creature attacks, each opponent mills cards equal to its toughness."
Creature — Human Wizard (2/2)
Soulbond (You may pair this creature with another unpaired creature when either enters. They remain paired for as long as you control both of them.)
As long as Stern Mentor is paired with another creature, each of those creatures has ": Target player mills two cards."
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