Niblis of the Urn
Dark Ascension — uncommon
Creature — Spirit
Sets Niblis of the Urn has been printed in:
Dark Ascension — uncommon
Creature — Spirit
Sets Niblis of the Urn has been printed in:
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Buy now! ▶Creature — Spirit (2/1)
Flying
When Niblis of the Mist enters the battlefield, you may tap target creature.
Creature — Human Wizard (2/2)
: Exile target creature card from a graveyard.
Legendary Creature — Human Soldier (2/1)
First strike
Noncreature spells cost more to cast.
Creature — Human Soldier // Creature — Zombie Soldier (2/2)
Vigilance
When Loyal Cathar dies, return it to the battlefield transformed under your control at the beginning of the next end step.
Unhallowed Cathar
Unhallowed Cathar can't block.
Creature — Human Rogue (2/1)
, Sacrifice a Human: Put two +1/+1 counters on target creature.
Creature — Spirit (2/2)
Flash (You may cast this spell any time you could cast an instant.)
Flying
When Hollowhenge Spirit enters the battlefield, remove target attacking or blocking creature from combat.
Creature — Human Soldier (2/3)
Whenever another creature enters the battlefield, untap Midnight Guard.
Creature — Human Cleric (1/1)
, , Sacrifice a Human: Destroy target creature.
Creature — Zombie Cat (1/1)
When Black Cat dies, target opponent discards a card at random.
Creature — Elk (2/2)
, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
Creature — Human Cleric (2/2)
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying.
Creature — Human Soldier (1/4)
Fateful hour — As long as you have 5 or less life, other creatures you control get +1/+4.
Creature — Zombie (2/1)
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Creature — Angel (5/5)
Flying
Whenever another non-Spirit creature you control dies, create a 1/1 white Spirit creature token with flying.
Creature — Dryad (2/2)
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Creature — Spirit (2/1)
Haste
Undying (When this creature dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
Creature — Human Cleric (2/2)
: Create a 1/1 white Human creature token.
Fateful hour — As long as you have 5 or less life, other creatures you control get +2/+2.
Creature — Human Werewolf // Creature — Werewolf (2/1)
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.
Hinterland Scourge
Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
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