Magnetic Flux
Darksteel — Common
Instant
Sets Magnetic Flux has been printed in:

Darksteel — Common
Instant
Sets Magnetic Flux has been printed in:

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Artifact Creature — Dragon (4/4)
Flying
: Artifact creatures you control get +1/+0 until end of turn.
Unearth (: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)
Legendary Planeswalker — Saheeli
+1: Scry 1. You may tap an untapped artifact you control. If you do, draw a card.
-2: Create two 1/1 colorless Thopter artifact creature tokens with flying. They gain haste until end of turn.
-4: You get an emblem with "Artifact creatures you control get +1/+1" and "Artifact spells you cast cost less to cast."
Legendary Artifact Creature — Robot // Legendary Artifact (3/3)
More Than Meets the Eye (You may cast this card converted for .)
Other nontoken artifact creatures and Vehicles you control have modular 1. (They enter with an additional +1/+1 counter on them. When they die, you may put their +1/+1 counters on target artifact creature.)
Whenever you put one or more +1/+1 counters on Blaster, convert it.
Blaster, Morale Booster
Modular 3
, : Move X +1/+1 counters from Blaster onto another target artifact. That artifact gains haste until end of turn. If Blaster has no +1/+1 counters on it, convert it. Activate only as a sorcery.
Sorcery — Arcane
Creatures you control get +1/+0 and gain fear until end of turn. (They can't be blocked except by artifact creatures and/or black creatures.)
Enchantment Creature — Nymph (4/2)
Constellation — Whenever Dreadbringer Lampads or another enchantment you control enters, target creature gains intimidate until end of turn. (It can't be blocked except by artifact creatures and/or creatures that share a color with it.)
Sorcery
Creatures you control gain intimidate until end of turn. (Each of those creatures can't be blocked except by artifact creatures and/or creatures that share a color with it.)
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