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Hit    Run (Dissension)

Hit // Run

Dissension — Uncommon

Instant // Instant

Target player sacrifices an artifact or creature. Hit deals damage to that player equal to that permanent's mana value.

Run

Attacking creatures you control get +1/+0 until end of turn for each other attacking creature.

Hit    Run (Dissension)

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Response  Resurgence

Response // Resurgence

Instant // Sorcery

Response deals 5 damage to target attacking or blocking creature.

Resurgence

Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.

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Hustle  Bustle

Hustle // Bustle

Instant // Sorcery

Target creature attacks or blocks this turn if able.

Bustle

Creatures you control get +2/+2 and gain trample until end of turn. You may turn a creature you control face up.

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Odds  Ends

Odds // Ends

Instant // Instant

Flip a coin. If it comes up heads, counter target instant or sorcery spell. If it comes up tails, copy that spell and you may choose new targets for the copy.

Ends

Target player sacrifices two attacking creatures.

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Consecrate  Consume

Consecrate // Consume

Instant // Sorcery

Exile target card from a graveyard.
Draw a card.

Consume

Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.

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Depose  Deploy

Depose // Deploy

Instant // Instant

Tap target creature.
Draw a card.

Deploy

Create two 1/1 colorless Thopter artifact creature tokens with flying, then you gain 1 life for each creature you control.

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Desecrate Reality

Desecrate Reality

Instant

For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.)
Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.

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Hezrou  Demonic Stench

Hezrou // Demonic Stench

Creature — Frog Demon // Instant — Adventure (6/6)

Whenever one or more creatures you control become blocked, each blocking creature gets -1/-1 until end of turn.

Demonic Stench

Each creature that blocked this turn gets -1/-1 until end of turn. (Then exile this card. You may cast the creature later from exile.)

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Gallifrey Falls  No More

Gallifrey Falls // No More

Instant // Instant

Gallifrey Falls deals 4 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.
Fuse (You may cast one or both halves of this card from your hand.)

No More

Any number of target creatures you control phase out.
Fuse (You may cast one or both halves of this card from your hand.)

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Road  Ruin

Road // Ruin

Instant // Sorcery

Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Ruin

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Ruin deals damage to target creature equal to the number of lands you control.

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Prepare  Fight

Prepare // Fight

Instant // Sorcery

Untap target creature. It gets +2/+2 and gains lifelink until end of turn.

Fight

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Target creature you control fights target creature an opponent controls.

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Refuse  Cooperate

Refuse // Cooperate

Instant // Instant

Refuse deals damage to target spell's controller equal to that spell's mana value.

Cooperate

Aftermath (Cast this spell only from your graveyard. Then exile it.)
Copy target instant or sorcery spell. You may choose new targets for the copy.

5.5 /10
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Ready  Willing

Ready // Willing

Instant // Instant

Creatures you control gain indestructible until end of turn. Untap each creature you control.
Fuse (You may cast one or both halves of this card from your hand.)

Willing

Creatures you control gain deathtouch and lifelink until end of turn.
Fuse (You may cast one or both halves of this card from your hand.)

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Topaz Dragon  Entropic Cloud

Topaz Dragon // Entropic Cloud

Creature — Dragon // Instant — Adventure (4/4)

Flying, deathtouch

Entropic Cloud

Creatures you control gain deathtouch until end of turn. (Then exile this card. You may cast the creature later from exile.)

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Thrash  Threat

Thrash // Threat

Instant // Sorcery

Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.

Threat

Create a 4/4 red and green Beast creature token with trample.

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Bedeck  Bedazzle

Bedeck // Bedazzle

Instant // Instant

Target creature gets +3/-3 until end of turn.

Bedazzle

Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.

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Invert  Invent

Invert // Invent

Instant // Instant

Switch the power and toughness of each of up to two target creatures until end of turn.

Invent

Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.

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Assure  Assemble

Assure // Assemble

Instant // Instant

Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.

Assemble

Create three 2/2 green and white Elf Knight creature tokens with vigilance.

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Expansion  Explosion

Expansion // Explosion

Instant // Instant

Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.

Explosion

Explosion deals X damage to any target. Target player draws X cards.

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