Four Knocks
Doctor Who — Rare
Enchantment
Four Knocks rulings:
There are no rulings for Four Knocks.
Doctor Who — Rare
Enchantment
Four Knocks rulings:
There are no rulings for Four Knocks.
TCGPlayer low price:
Buy now! ▶Enchantment
At the beginning of your first main phase, choose one or more —
• Sell Contraband — Create a Treasure token. You lose 1 life.
• Buy Information — Draw a card. You lose 2 life.
• Hire a Mercenary — Create a 3/2 colorless Shapeshifter creature token with changeling. You lose 3 life. (It has every creature type.)
Enchantment
At the beginning of your first main phase, remove all flood counters from Bounty of the Luxa. If no counters were removed this way, put a flood counter on Bounty of the Luxa and draw a card. Otherwise, add .
Enchantment
Vanishing 3 (This enchantment enters with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Crack in Time enters and at the beginning of your first main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.
Legendary Enchantment — Shrine
At the beginning of your first main phase, you may draw X cards, where X is the number of Shrines you control. If you do, discard a card.
Artifact
At the beginning of your first main phase, add for each charge counter on Altar of Shadows.
, : Destroy target creature. Then put a charge counter on Altar of Shadows.
Enchantment
Whenever a creature dies, put a charge counter on Black Market.
At the beginning of your first main phase, add for each charge counter on Black Market.
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