Cards like Temple of Mystery in Doctor Who:

Dreamroot Cascade

Dreamroot Cascade

Land

Dreamroot Cascade enters the battlefield tapped unless you control two or more other lands.
: Add or .

9.9 /10
$2.66
Vineglimmer Snarl

Vineglimmer Snarl

Land

As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don't, Vineglimmer Snarl enters the battlefield tapped.
: Add or .

9.7 /10
$0.13
Waterlogged Grove

Waterlogged Grove

Land

, Pay 1 life: Add or .
, , Sacrifice Waterlogged Grove: Draw a card.

9.6 /10
$0.58
Talisman of Curiosity

Talisman of Curiosity

Artifact

: Add .
: Add or . Talisman of Curiosity deals 1 damage to you.

9.8 /10
$0.17
Temple of Abandon

Temple of Abandon

Land

Temple of Abandon enters the battlefield tapped.
When Temple of Abandon enters the battlefield, scry 1.
: Add or .

9.8 /10
$0.10
Temple of Deceit

Temple of Deceit

Land

Temple of Deceit enters the battlefield tapped.
When Temple of Deceit enters the battlefield, scry 1.
: Add or .

9.9 /10
$0.15
Temple of Enlightenment

Temple of Enlightenment

Land

Temple of Enlightenment enters the battlefield tapped.
When Temple of Enlightenment enters the battlefield, scry 1.
: Add or .

9.9 /10
$0.10
Temple of Epiphany

Temple of Epiphany

Land

Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
: Add or .

9.9 /10
$0.15
Temple of Malice

Temple of Malice

Land

Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
: Add or .

9.9 /10
$0.13
Temple of Plenty

Temple of Plenty

Land

Temple of Plenty enters the battlefield tapped.
When Temple of Plenty enters the battlefield, scry 1.
: Add or .

9.8 /10
$0.11
Temple of Triumph

Temple of Triumph

Land

Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
: Add or .

9.9 /10
$0.15
Path of Ancestry

Path of Ancestry

Land

Path of Ancestry enters the battlefield tapped.
: Add one mana of any color in your commander's color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

10 /10
$0.14
Canopy Vista

Canopy Vista

Land — Forest Plains

(: Add or .)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.

10 /10
$0.16
Canyon Slough

Canyon Slough

Land — Swamp Mountain

(: Add or .)
Canyon Slough enters the battlefield tapped.
Cycling (, Discard this card: Draw a card.)

9.5 /10
$0.10
Celestial Colonnade

Celestial Colonnade

Land

Celestial Colonnade enters the battlefield tapped.
: Add or .
: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It's still a land.

8.3 /10
$0.14
Choked Estuary

Choked Estuary

Land

As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don't, Choked Estuary enters the battlefield tapped.
: Add or .

9.9 /10
$0.13
Cinder Glade

Cinder Glade

Land — Mountain Forest

(: Add or .)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.

10 /10
$0.17
Creeping Tar Pit

Creeping Tar Pit

Land

Creeping Tar Pit enters the battlefield tapped.
: Add or .
: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can't be blocked this turn. It's still a land.

9.3 /10
$0.16
Crumbling Necropolis

Crumbling Necropolis

Land

Crumbling Necropolis enters the battlefield tapped.
: Add , , or .

9.9 /10
$0.17
Deserted Beach

Deserted Beach

Land

Deserted Beach enters the battlefield tapped unless you control two or more other lands.
: Add or .

9.9 /10
$4.06

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