Thriving Heath
Doctor Who — Common
Land
Thriving Heath rulings:
There are no rulings for Thriving Heath.

Doctor Who — Common
Land
Thriving Heath rulings:
There are no rulings for Thriving Heath.

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Land — Gate
Citadel Gate enters tapped.
As Citadel Gate enters, choose a color other than white.
: Add or one mana of the chosen color.
Land
If you control two or more other lands, Cave of the Frost Dragon enters tapped.
: Add .
: Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land.
Land
Hideaway 4 (When this land enters, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Windbrisk Heights enters tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
Land
Castle Ardenvale enters tapped unless you control a Plains.
: Add .
, : Create a 1/1 white Human creature token.
Sorcery // Land
Create two 4/4 white Angel Warrior creature tokens with flying. Non-Angel creatures you control gain indestructible until your next turn.
Emeria, Shattered Skyclave
As Emeria, Shattered Skyclave enters, you may pay 3 life. If you don't, it enters tapped.
: Add .
Land
Forbidding Watchtower enters tapped.
: Add .
: Forbidding Watchtower becomes a 1/5 white Soldier creature until end of turn. It's still a land.
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