Gerrard's Verdict
Dominaria Remastered — Uncommon
Sorcery
Target player discards two cards. You gain 3 life for each land card discarded this way.
A heart of light and a soul of darkness cannot coexist.
Dominaria Remastered — Uncommon
Sorcery
Target player discards two cards. You gain 3 life for each land card discarded this way.
A heart of light and a soul of darkness cannot coexist.
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Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Put a +1/+1 counter on a creature you control.
Sorcery
Choose two --
o Target player mills three cards, then you return a land card from your graveyard to your hand.
o Destroy target noncreature, nonland permanent with mana value 2 or less.
o Target creature gets -3/-1 until end of turn.
o Target opponent loses 2 life and you gain 2 life.
Sorcery
Escalate--Discard a card. (Pay this cost for each mode chosen beyond the first.)
Choose one or more --
o Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
o Target creature gets -2/-2 until end of turn.
o Target opponent loses 2 life and you gain 2 life.
Sorcery
Return target creature card with mana value 3 or less from your graveyard to the battlefield. It gains "If this creature would die, exile it instead."
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
Sorcery
As an additional cost to cast this spell, sacrifice a nonland permanent.
Exile target nonland permanent.
Flashback (You may cast this card from your graveyard for its flashback cost and any additional costs. Then exile it.)
Sorcery
Target player discards two cards. That player may copy this spell and may choose a new target for that copy.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it and exile that card.
Sorcery
Target player discards two cards, then draws as many cards as they discarded this way.
Sorcery
Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If the card's mana value is 1 or less, create a 1/1 white and black Spirit creature token with flying.
Sorcery
Target player reveals their hand. You gain life equal to the number of cards in that player's hand.
Sorcery
Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)
Sorcery
Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life.
Sorcery
Target player discards two cards unless they discard an artifact card.
Sorcery
Create two tapped 1/1 white Spirit creature tokens with flying.
Sorcery
Destroy all nonland permanents with mana value 1 or less.
Cycling (, Discard this card: Draw a card.)
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