Gerrard's Verdict
Dominaria Remastered — Uncommon
Sorcery
Gerrard's Verdict rulings:
There are no rulings for Gerrard's Verdict.
Dominaria Remastered — Uncommon
Sorcery
Gerrard's Verdict rulings:
There are no rulings for Gerrard's Verdict.
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Buy now! ▶Sorcery
Choose two --
o Exile target player's graveyard. You gain 1 life for each card exiled this way.
o Search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.
o Create two 2/2 green Bear creature tokens.
o Put two +1/+1 counters on each creature you control.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I -- Each player mills three cards.
II -- Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life.
III -- Return target creature or land card from your graveyard to your hand.
Land
Spymaster's Vault enters tapped unless you control a Swamp.
: Add .
, : Target creature you control connives X, where X is the number of creatures that died this turn. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Creature — Human Werewolf // Creature — Werewolf (3/3)
Ward--Discard a card.
Whenever Graveyard Trespasser enters or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)
Graveyard Glutton
Ward--Discard a card.
Whenever Graveyard Glutton enters or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)
Creature — Human Shaman (2/2)
When Seasoned Pyromancer enters, discard two cards, then draw two cards. For each nonland card discarded this way, create a 1/1 red Elemental creature token.
, Exile Seasoned Pyromancer from your graveyard: Create two 1/1 red Elemental creature tokens.
Creature — Badger (2/2)
Whenever Rysorian Badger attacks and isn't blocked, you may exile up to two target creature cards from defending player's graveyard. If you do, you gain 1 life for each card exiled this way and Rysorian Badger assigns no combat damage this turn.
Legendary Creature — Sphinx Demon (1/4)
Flying, ward
Whenever you attack, target attacking creature connives X, where X is the number of attacking creatures. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Artifact — Equipment
Whenever equipped creature deals combat damage to a player, it connives X, where X is the amount of damage it dealt to that player. (Draw X cards, then discard X cards. Put a +1/+1 counter on that creature for each nonland card discarded this way.)
Equip
Instant
Exile X target cards from target player's graveyard. For each card exiled this way, that player loses 1 life and you gain 1 life.
Legendary Enchantment Creature — Demigod (2/0)
Tymaret's toughness is equal to your devotion to black. (Each in the mana costs of permanents you control counts toward your devotion to black.)
: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I -- For each player, exile up to one other target enchantment or creature that player controls until Vault 13 leaves the battlefield.
II -- You gain 2 life and scry 2.
III -- Return two cards exiled with Vault 13 to the battlefield under their owners' control and put the rest on the bottom of their owners' libraries.
Creature — Plant Druid (2/3)
Reach
Lands you control and land cards you own that aren't on the battlefield are Deserts in addition to their other types.
Lands you control have ": Add one mana of any color."
: Mill two cards. You gain 1 life for each land card milled this way.
Instant
Exile all creature cards from target player's graveyard. You gain 3 life for each card exiled this way.
Sorcery
Escalate--Discard a card. (Pay this cost for each mode chosen beyond the first.)
Choose one or more --
o Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
o Target creature gets -2/-2 until end of turn.
o Target opponent loses 2 life and you gain 2 life.
Creature — Frog Horror (4/4)
Trample, haste
Whenever Froghemoth deals combat damage to a player, exile up to that many target cards from their graveyard. Put a +1/+1 counter on Froghemoth for each creature card exiled this way. You gain 1 life for each noncreature card exiled this way.
Sorcery
Target player discards two cards, then draws as many cards as they discarded this way.
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