Sphinx Summoner
Double Masters — Uncommon
Artifact Creature — Sphinx
Flying
When Sphinx Summoner enters, you may search your library for an artifact creature card, reveal it, put it into your hand, then shuffle.
Double Masters — Uncommon
Artifact Creature — Sphinx
Flying
When Sphinx Summoner enters, you may search your library for an artifact creature card, reveal it, put it into your hand, then shuffle.
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Buy now! ▶Creature — Human Wizard (3/3)
Flash
When Ashiok's Forerunner enters, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle.
Artifact Creature — Golem (1/3)
Defender
When Shield-Wall Sentinel enters, you may search your library for a creature card with defender, reveal it, put it into your hand, then shuffle.
Artifact Creature — Assembly-Worker (4/4)
When Self-Assembler enters, you may search your library for an Assembly-Worker creature card, reveal it, put it into your hand, then shuffle.
Artifact Creature — Golem (3/3)
When Pattern Matcher enters, you may search your library for a card with the same name as another creature you control, reveal it, put it into your hand, then shuffle.
Artifact Creature — Myr (3/1)
When Myr Kinsmith enters, you may search your library for a Myr card, reveal it, put it into your hand, then shuffle.
Artifact Creature — Construct (3/2)
When Shrine Steward enters, you may search your library for an Aura or Shrine card, reveal it, put it into your hand, then shuffle.
Creature — Zombie (2/4)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
Islandcycling , swampcycling (, Discard this card: Search your library for an Island or Swamp card, reveal it, put it into your hand, then shuffle.)
Artifact Creature — Beast (3/6)
Defender
Plainscycling , islandcycling (, Discard this card: Search your library for a Plains or Island card, reveal it, put it into your hand, then shuffle.)
Artifact Creature — Necron Wizard (3/3)
Flying
Dynastic Advisor -- When Plasmancer enters, search your library for a basic Swamp card, reveal it, put it into your hand, then shuffle.
Creature — Dinosaur (4/4)
When Sun-Blessed Mount enters, you may search your library and/or graveyard for a card named Huatli, Dinosaur Knight, reveal it, then put it into your hand. If you searched your library this way, shuffle.
Creature — Ogre Rogue (4/4)
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
At the beginning of your upkeep, you may search your library for a Rat card, reveal it, put it into your hand, then shuffle.
Artifact Creature — Construct (7/4)
Menace
When Ruin Grinder dies, each player may discard their hand and draw seven cards.
Mountaincycling (, Discard this card: Search your library for a Mountain card, reveal it, put it into your hand, then shuffle.)
Creature — Beast (5/2)
Trample
When Domri's Nodorog enters, you may search your library and/or graveyard for a card named Domri, City Smasher, reveal it, and put it into your hand. If you search your library this way, shuffle.
Creature — Human Pirate (2/2)
When Deadeye Quartermaster enters, you may search your library for an Equipment or Vehicle card, reveal it, put it into your hand, then shuffle.
Creature — Human Pirate (2/2)
Draft Smuggler Captain face up.
As you draft a card, you may reveal it, note its name, then turn Smuggler Captain face down.
When Smuggler Captain enters, you may search your library for a card with a name you noted for cards named Smuggler Captain, reveal it, put it into your hand, then shuffle.
Creature — Bird (2/2)
Flying
When Screaming Seahawk enters, you may search your library for a card named Screaming Seahawk, reveal it, put it into your hand, then shuffle.
Legendary Creature — Human Ninja (3/4)
Ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)
Whenever Higure, the Still Wind deals combat damage to a player, you may search your library for a Ninja card, reveal it, put it into your hand, then shuffle.
: Target Ninja creature can't be blocked this turn.
Creature — Human Wizard (3/3)
When Micromancer enters, you may search your library for an instant or sorcery card with mana value 1, reveal it, put it into your hand, then shuffle.
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