Cathedral Sanctifier
Duel Decks: Blessed vs. Cursed — Common
Creature — Human Cleric
When Cathedral Sanctifier enters, you gain 3 life.
"Evil will soon be vanquished. What Innistrad most needs now is healing."
Duel Decks: Blessed vs. Cursed — Common
Creature — Human Cleric
When Cathedral Sanctifier enters, you gain 3 life.
"Evil will soon be vanquished. What Innistrad most needs now is healing."
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Buy now! ▶Creature — Human Cleric (2/3)
When Tireless Missionaries enters, you gain 3 life.
Creature — Human Cleric (1/3)
When Temple Acolyte enters, you gain 3 life.
Creature — Elemental (1/2)
When Healer of the Glade enters, you gain 3 life.
Creature — Human Cleric (1/3)
When Arashin Cleric enters, you gain 3 life.
Creature — Centaur Cleric (3/3)
When Centaur Healer enters, you gain 3 life.
Creature — Giant (7/6)
When Hill Giant Herdgorger enters, you gain 3 life.
Creature — Giant Cleric (5/4)
When Turntimber Ascetic enters, you gain 3 life.
Artifact Creature — Construct (3/3)
When Peace Strider enters, you gain 3 life.
Creature — Human Soldier Scout (1/1)
When Honorable Scout enters, you gain 2 life for each black and/or red creature target opponent controls.
Creature — Human (0/2)
Icatian Moneychanger enters with three credit counters on it.
When Icatian Moneychanger enters, it deals 3 damage to you.
At the beginning of your upkeep, put a credit counter on Icatian Moneychanger.
Sacrifice Icatian Moneychanger: You gain 1 life for each credit counter on Icatian Moneychanger. Activate only during your upkeep.
Creature — Human Monk Cleric (1/1)
When Devout Monk enters, you gain 1 life.
Creature — Human Warrior (2/1)
Whenever Mardu Woe-Reaper or another Warrior you control enters, you may exile target creature card from a graveyard. If you do, you gain 1 life.
Creature — Human Cleric // Creature — Spirit Cleric (1/1)
Whenever another creature you control enters, you gain 1 life.
Disturb (You may cast this card from your graveyard transformed for its disturb cost.)
Luminous Phantom
Flying
Whenever another creature you control leaves the battlefield, you gain 1 life.
If Luminous Phantom would be put into a graveyard from anywhere, exile it instead.
Creature — Human Cleric (1/1)
Whenever another creature enters, you gain 1 life.
Creature — Human Soldier (2/1)
Protection from multicolored
Whenever an opponent casts a multicolored spell, you gain 1 life.
Creature — Kithkin Cleric (1/1)
Whenever a player casts a white spell, you may pay . If you do, you gain 1 life.
Host Creature — Cat (1/1)
When this creature enters, roll a six-sided die. You gain life equal to the result.
Creature — Human Wizard (0/4)
Whenever you cast a blue, black, or red spell, you gain 1 life.
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