Advanced card search Random card
Meathook Massacre II (Duskmourn: House of Horror)

Meathook Massacre II

Duskmourn: House of Horror — Mythic

Legendary Enchantment

When Meathook Massacre II enters, each player sacrifices X creatures.
Whenever a creature you control dies, you may pay 3 life. If you do, return that card under your control with a finality counter on it.
Whenever a creature an opponent controls dies, they may pay 3 life. If they don't, return that card under your control with a finality counter on it.

Meathook Massacre II (Duskmourn: House of Horror)

TCGPlayer low price:

$21.44

Buy now! ▶

Loading price data
Loading

Rating:

3.92/10

Rate This:

Cards similar to Meathook Massacre II:

The Meathook Massacre

The Meathook Massacre

Legendary Enchantment

When The Meathook Massacre enters, each creature gets -X/-X until end of turn.
Whenever a creature you control dies, each opponent loses 1 life.
Whenever a creature an opponent controls dies, you gain 1 life.

9.8 /10
~$60
Bastion of Remembrance

Bastion of Remembrance

Enchantment

When Bastion of Remembrance enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.

9.9 /10
$0.65
Illicit Masquerade

Illicit Masquerade

Enchantment

Flash
When Illicit Masquerade enters, put an impostor counter on each creature you control.
Whenever a creature you control with an impostor counter on it dies, exile it. Return up to one other target creature card from your graveyard to the battlefield.

4.4 /10
$0.14
Dictate of Erebos

Dictate of Erebos

Enchantment

Flash
Whenever a creature you control dies, each opponent sacrifices a creature.

9.8 /10
~$15
Grave Pact

Grave Pact

Enchantment

Whenever a creature you control dies, each other player sacrifices a creature.

9.8 /10
~$17
Battle of Hoover Dam

Battle of Hoover Dam

Enchantment

As Battle of Hoover Dam enters, choose NCR or Legion.
o NCR -- At the beginning of your end step, return target creature card with mana value 3 or less from your graveyard to the battlefield with a finality counter on it.
o Legion -- Whenever a creature you control dies, put two +1/+1 counters on target creature you control.

6.3 /10
$0.29
Revel in Riches

Revel in Riches

Enchantment

Whenever a creature an opponent controls dies, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.")
At the beginning of your upkeep, if you control ten or more Treasures, you win the game.

9.7 /10
~$16
Dark Prophecy

Dark Prophecy

Enchantment

Whenever a creature you control dies, you draw a card and you lose 1 life.

8.9 /10
$5.42
Corpses of the Lost

Corpses of the Lost

Enchantment

Skeletons you control get +1/+0 and have haste.
When Corpses of the Lost enters, create a 2/2 black Skeleton Pirate creature token.
At the beginning of your end step, if you descended this turn, you may pay 1 life. If you do, return Corpses of the Lost to its owner's hand. (You descended if a permanent card was put into your graveyard from anywhere.)

5.2 /10
$0.33
Grasping Shadows  Shadows Lair

Grasping Shadows // Shadows' Lair

Enchantment // Land — Cave

Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on Grasping Shadows. Then if there are three or more dread counters on it, transform it.

Shadows' Lair

(Transforms from Grasping Shadows.)
: Add .
, , Remove a dread counter from Shadows' Lair: You draw a card and you lose 1 life.

5.3 /10
$0.05
Promise of Tomorrow

Promise of Tomorrow

Enchantment

Whenever a creature you control dies, exile it.
At the beginning of each end step, if you control no creatures, sacrifice Promise of Tomorrow and return all cards exiled with it to the battlefield under your control.

5.7 /10
$0.34
The Revelations of Ezio

The Revelations of Ezio

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I -- Destroy target tapped creature an opponent controls.
II -- Whenever an Assassin you control attacks this turn, put a +1/+1 counter on it.
III -- Return target Assassin creature card from your graveyard to the battlefield with an additional +1/+1 counter on it.

6.4 /10
$0.14
Moldervine Reclamation

Moldervine Reclamation

Enchantment

Whenever a creature you control dies, you gain 1 life and draw a card.

9.7 /10
$1.03
Raiders Spoils

Raiders' Spoils

Enchantment

Creatures you control get +1/+0.
Whenever a Warrior you control deals combat damage to a player, you may pay 1 life. If you do, draw a card.

5.8 /10
$0.10
Vigil for the Lost

Vigil for the Lost

Enchantment

Whenever a creature you control dies, you may pay . If you do, you gain X life.

1.1 /10
$0.09
The Long Reach of Night  Animus of Nights Reach

The Long Reach of Night // Animus of Night's Reach

Enchantment — Saga // Enchantment Creature — Spirit (0/0)

(As this Saga enters and after your draw step, add a lore counter.)
I, II -- Each opponent sacrifices a creature unless they discard a card.
III -- Exile this Saga, then return it to the battlefield transformed under your control.

Animus of Night's Reach

Menace (This creature can't be blocked except by two or more creatures.)
Whenever Animus of Night's Reach attacks, it gets +X/+0 until end of turn, where X is the number of creature cards in defending player's graveyard.

7.4 /10
$0.04
Sheoldred  The True Scriptures

Sheoldred // The True Scriptures

Legendary Creature — Phyrexian Praetor // Enchantment — Saga (4/5)

Menace
When Sheoldred enters, each opponent sacrifices a nontoken creature or planeswalker.
: Exile Sheoldred, then return it to the battlefield transformed under its owner's control. Activate only as a sorcery and only if an opponent has eight or more cards in their graveyard.

The True Scriptures

(As this Saga enters and after your draw step, add a lore counter.)
I -- For each opponent, destroy up to one target creature or planeswalker that player controls.
II -- Each opponent discards three cards, then mills three cards.
III -- Put all creature cards from all graveyards onto the battlefield under your control. Exile The True Scriptures, then return it to the battlefield (front face up).

9.6 /10
~$17
Haunted One

Haunted One

Legendary Enchantment — Background

Commander creatures you own have "Whenever this creature becomes tapped, it and other creatures you control that share a creature type with it each get +2/+0 and gain undying until end of turn." (When a creature with undying dies, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

9 /10
$9.49

© 2024 MTG Assist • whatgameshouldiplaynext.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.