Advanced card search Random card
Screaming Nemesis (Duskmourn: House of Horror)

Screaming Nemesis

Duskmourn: House of Horror — Mythic

Creature — Spirit

Screaming Nemesis rulings:

2024-09-20: If lethal damage is dealt to Screaming Nemesis, its last ability still triggers.

2024-09-20: If Screaming Nemesis is dealt damage by multiple sources at once, such as by two creatures blocking it, its last ability triggers once and one target is dealt that much damage.

2024-09-20: Once Screaming Nemesis's last ability causes it to deal damage to a player, that player won't be able to gain life for the rest of the game. It doesn't matter if Screaming Nemesis remains on the battlefield or not.

2024-09-20: Spells and abilities that cause a player affected by Screaming Nemesis's last ability to gain life still resolve. That player won't gain life, but any other effects of that spell or ability will happen.

2024-09-20: If an effect says to set a player's life total to a number that's higher than their current life total while they're affected by Screaming Nemesis's last ability, their life total won't change.

Screaming Nemesis (Duskmourn: House of Horror)

TCGPlayer low price:

$17.39

Buy now! ▶

Loading price data
Loading

Rating:

6.32/10

Rate This:

Cards similar to Screaming Nemesis:

Play with Fire

Play with Fire

Instant

Play with Fire deals 2 damage to any target. If a player is dealt damage this way, scry 1. (Look at the top card of your library. You may put that card on the bottom.)

7.4 /10
$0.47
IllTempered Loner  Howlpack Avenger

Ill-Tempered Loner // Howlpack Avenger

Creature — Human Werewolf // Creature — Werewolf (3/3)

Whenever Ill-Tempered Loner is dealt damage, it deals that much damage to any target.
: Ill-Tempered Loner gets +2/+0 until end of turn.
Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

Howlpack Avenger

Whenever a permanent you control is dealt damage, Howlpack Avenger deals that much damage to any target.
: Howlpack Avenger gets +2/+0 until end of turn.
Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

8.2 /10
$0.42
Arcbond

Arcbond

Instant

Choose target creature. Whenever that creature is dealt damage this turn, it deals that much damage to each other creature and each player.

8.6 /10
$0.63
Blazing Sunsteel

Blazing Sunsteel

Artifact — Equipment

Equipped creature gets +1/+0 for each opponent you have.
Whenever equipped creature is dealt damage, it deals that much damage to any target.
Equip

8.1 /10
$1.42
Boros Reckoner

Boros Reckoner

Creature — Minotaur Wizard (3/3)

Whenever Boros Reckoner is dealt damage, it deals that much damage to any target.
: Boros Reckoner gains first strike until end of turn.

8.1 /10
$0.12
Brash Taunter

Brash Taunter

Creature — Goblin (1/1)

Indestructible
Whenever Brash Taunter is dealt damage, it deals that much damage to target opponent.
, : Brash Taunter fights another target creature.

9.8 /10
$0.64

© 2025 MTG Assist • whatgameshouldiplaynext.comLorcanaBorn.comTerms of Use / Privacy PolicyContact MTG Assist

Magic: the Gathering is trademark and copyright Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All rights reserved. MTGAssist.com is not affiliated with these entities.