Ballynock Cohort
Eternal Masters — Common
Creature — Kithkin Soldier
Ballynock Cohort rulings:
There are no rulings for Ballynock Cohort.

Eternal Masters — Common
Creature — Kithkin Soldier
Ballynock Cohort rulings:
There are no rulings for Ballynock Cohort.

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Creature — Human Soldier (2/1)
During your turn, Sunlit Hoplite has first strike.
Sunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker.
Artifact Creature — Dragon (2/2)
Tek gets +0/+2 as long as you control a Plains, has flying as long as you control an Island, gets +2/+0 as long as you control a Swamp, has first strike as long as you control a Mountain, and has trample as long as you control a Forest.
Creature — Elemental Warrior (4/3)
Ashenmoor Cohort gets +1/+1 as long as you control another black creature.
Creature — Faerie Soldier (1/1)
Flying
Briarberry Cohort gets +1/+1 as long as you control another blue creature.
Creature — Treefolk Warrior (4/4)
Crabapple Cohort gets +1/+1 as long as you control another green creature.
Creature — Minotaur (1/1)
Haste
Minotaur Tactician gets +1/+1 as long as you control a white creature.
Minotaur Tactician gets +1/+1 as long as you control a blue creature.
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