Fable of Wolf and Owl
Eventide — Rare
Enchantment
Fable of Wolf and Owl rulings:
There are no rulings for Fable of Wolf and Owl.
Eventide — Rare
Enchantment
Fable of Wolf and Owl rulings:
There are no rulings for Fable of Wolf and Owl.
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Buy now! ▶Legendary Creature — Human Noble (5/5)
Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.
Whenever you cast a blue spell, scry 2.
Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent.
Whenever you cast a green spell, target creature gets +4/+4 until end of turn.
Creature — Elf Scout Ranger Ally (2/2)
Whenever Turntimber Ranger or another Ally you control enters, you may create a 2/2 green Wolf creature token. If you do, put a +1/+1 counter on Turntimber Ranger.
Creature — Elemental (6/6)
Sturdy Hatchling enters with four -1/-1 counters on it.
: Sturdy Hatchling gains shroud until end of turn. (It can't be the target of spells or abilities.)
Whenever you cast a green spell, remove a -1/-1 counter from Sturdy Hatchling.
Whenever you cast a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
Legendary Creature — Avatar Wizard (3/5)
Ward
Beasts and Birds you control have ward .
Whenever you cast a spell with mana value 5 or greater, choose one —
• Create a 3/3 green Beast creature token.
• Create a 2/2 blue Bird creature token with flying.
Enchantment
( can be paid with either or .)
Whenever a player casts a noncreature spell, counter that spell. That player creates X 1/1 white and blue Bird creature tokens with flying, where X is the spell's mana value.
Creature — Human Wizard (1/5)
Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.
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