Jawbone Skulkin
Eventide — Common
Artifact Creature — Scarecrow
Jawbone Skulkin rulings:
There are no rulings for Jawbone Skulkin.

Eventide — Common
Artifact Creature — Scarecrow
Jawbone Skulkin rulings:
There are no rulings for Jawbone Skulkin.

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Creature — Elemental Shaman (1/1)
Haste
: Target black or red creature gains haste until end of turn.
Instant
Target multicolored creature gains double strike until end of turn.
Draw a card.
Instant
This spell can't be countered. (This includes by the ward ability.)
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Suspect it. (It has menace and can't block.)
Instant
Target creature becomes red and gains haste until end of turn. (It can attack and this turn.)
Draw a card.
Creature — Goblin Soldier (2/2)
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.
Instant
Choose two --
o Create a 3/2 red and white Spirit creature token.
o Creatures you control get +1/+0 and gain indestructible and haste until end of turn.
o Lorehold Command deals 3 damage to any target. Target player gains 3 life.
o Sacrifice a permanent, then draw two cards.
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